namespace X86Disassembler.X86.Handlers.Group1; /// /// Handler for ADD r/m32, imm8 (sign-extended) instruction (0x83 /0) /// public class AddImmToRm32SignExtendedHandler : InstructionHandler { /// /// Initializes a new instance of the AddImmToRm32SignExtendedHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public AddImmToRm32SignExtendedHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { if (opcode != 0x83) return false; // Check if the reg field of the ModR/M byte is 0 (ADD) int position = Decoder.GetPosition(); if (position >= Length) return false; byte modRM = CodeBuffer[position]; byte reg = (byte)((modRM & 0x38) >> 3); return reg == 0; // 0 = ADD } /// /// Decodes an ADD r/m32, imm8 (sign-extended) instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the mnemonic instruction.Mnemonic = "add"; int position = Decoder.GetPosition(); if (position >= Length) { return false; } // Read the ModR/M byte byte modRM = CodeBuffer[position++]; Decoder.SetPosition(position); // Extract the fields from the ModR/M byte byte mod = (byte)((modRM & 0xC0) >> 6); byte reg = (byte)((modRM & 0x38) >> 3); // Should be 0 for ADD byte rm = (byte)(modRM & 0x07); // Decode the destination operand string destOperand = ModRMDecoder.DecodeModRM(mod, rm, false); // Read the immediate value if (position >= Length) { return false; } // Read the immediate value as a signed byte and sign-extend it sbyte imm8 = (sbyte)CodeBuffer[position++]; Decoder.SetPosition(position); // Set the operands instruction.Operands = $"{destOperand}, 0x{(uint)imm8:X2}"; return true; } }