namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic; using X86Disassembler.X86.Operands; /// /// Handler for FIADD int32 instruction (DA /0) /// public class FiaddInt32Handler : InstructionHandler { /// /// Initializes a new instance of the FiaddInt32Handler class /// /// The instruction decoder that owns this handler public FiaddInt32Handler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FIADD is DA /0 if (opcode != 0xDA) return false; if (!Decoder.CanReadByte()) { return false; } // Check if the ModR/M byte has reg field = 0 byte modRm = Decoder.PeakByte(); byte reg = (byte)((modRm >> 3) & 0x7); byte mod = (byte)((modRm >> 6) & 0x3); // Only handle memory operands (mod != 3) return reg == 0 && mod != 3; } /// /// Decodes a FIADD int32 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { if (!Decoder.CanReadByte()) { return false; } // Read the ModR/M byte var (mod, reg, rm, rawOperand) = ModRMDecoder.ReadModRM(); // Set the instruction type instruction.Type = InstructionType.Fiadd; // Set the structured operands - the operand already has the correct size from ReadModRM instruction.StructuredOperands = [ rawOperand ]; return true; } }