namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
using X86Disassembler.X86.Operands;
///
/// Handler for FCOMP ST(0) instruction (DE D3)
///
public class FcompStHandler : InstructionHandler
{
///
/// Initializes a new instance of the FcompStHandler class
///
/// The instruction decoder that owns this handler
public FcompStHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// FCOMP ST(0) is DE D3
if (opcode != 0xDE) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte is exactly D3 (reg = 2, rm = 3, mod = 3)
byte modRm = Decoder.PeakByte();
return modRm == 0xD3;
}
///
/// Decodes a FCOMP ST(0) instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
// Set the instruction type
instruction.Type = InstructionType.Fcomp;
// Create the FPU register operand
var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
// Set the structured operands
instruction.StructuredOperands =
[
fpuRegisterOperand
];
return true;
}
}