namespace X86Disassembler.X86.Handlers.FloatingPoint; /// /// Handler for FNSTSW AX instruction (0xDF 0xE0) /// public class FnstswHandler : InstructionHandler { /// /// Initializes a new instance of the FnstswHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public FnstswHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FNSTSW is a two-byte opcode (0xDF 0xE0) if (opcode == 0xDF) { if (!Decoder.CanReadByte()) { return false; } if (CodeBuffer[Decoder.GetPosition()] == 0xE0) { return true; } } return false; } /// /// Decodes an FNSTSW instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Check if we can read the second byte of the opcode if (!Decoder.CanReadByte()) { return false; } // Verify the second byte is 0xE0 byte secondByte = CodeBuffer[Decoder.GetPosition()]; if (secondByte != 0xE0) { return false; } // Skip the second byte of the opcode Decoder.ReadByte(); // Consume the 0xE0 byte // Set the mnemonic and operands instruction.Mnemonic = "fnstsw"; instruction.Operands = "ax"; return true; } }