namespace MissionTmaLib; public enum ClanType { Environment = 0, Player = 1, AI = 2, Neutral = 3 } public static class Extensions { public static string ToReadableString(this ClanType clanType) { return clanType switch { ClanType.Environment => $"Окружение ({clanType:D})", ClanType.Player => $"Игрок ({clanType:D})", ClanType.AI => $"AI ({clanType:D})", ClanType.Neutral => $"Нейтральный ({clanType:D})", _ => $"Неизвестный ({clanType:D})" }; } }