namespace X86Disassembler.X86.Handlers;
using X86Disassembler.X86.Handlers.Group1;
using X86Disassembler.X86.Handlers.Group3;
///
/// Factory for creating instruction handlers
///
public class InstructionHandlerFactory
{
private readonly byte[] _codeBuffer;
private readonly InstructionDecoder _decoder;
private readonly int _length;
private readonly List _handlers = new List();
///
/// Initializes a new instance of the InstructionHandlerFactory class
///
/// The buffer containing the code to decode
/// The instruction decoder that owns this factory
/// The length of the buffer
public InstructionHandlerFactory(byte[] codeBuffer, InstructionDecoder decoder, int length)
{
_codeBuffer = codeBuffer;
_decoder = decoder;
_length = length;
// Register all instruction handlers
RegisterHandlers();
}
///
/// Registers all instruction handlers
///
private void RegisterHandlers()
{
// Register specific instruction handlers
_handlers.Add(new RetHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new RetImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CallRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestEaxImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new FnstswHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new ConditionalJumpHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TwoByteConditionalJumpHandler(_codeBuffer, _decoder, _length));
// Register Group1 handlers
RegisterGroup1Handlers();
// Register Group3 handlers
RegisterGroup3Handlers();
// Register group handlers for instructions that share similar decoding logic
_handlers.Add(new FloatingPointHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new DataTransferHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers the Group1 handlers
///
private void RegisterGroup1Handlers()
{
// ADD handlers
_handlers.Add(new AddImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// OR handlers
_handlers.Add(new OrImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// ADC handlers
_handlers.Add(new AdcImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AdcImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SBB handlers
_handlers.Add(new SbbImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SbbImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// AND handlers
_handlers.Add(new AndImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SUB handlers
_handlers.Add(new SubImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// XOR handlers
_handlers.Add(new XorImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// CMP handlers
_handlers.Add(new CmpImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers the Group3 handlers
///
private void RegisterGroup3Handlers()
{
// TEST handler
_handlers.Add(new TestImmWithRm32Handler(_codeBuffer, _decoder, _length));
// NOT handler
_handlers.Add(new NotRm32Handler(_codeBuffer, _decoder, _length));
// NEG handler
_handlers.Add(new NegRm32Handler(_codeBuffer, _decoder, _length));
// MUL handler
_handlers.Add(new MulRm32Handler(_codeBuffer, _decoder, _length));
// IMUL handler
_handlers.Add(new ImulRm32Handler(_codeBuffer, _decoder, _length));
// DIV handler
_handlers.Add(new DivRm32Handler(_codeBuffer, _decoder, _length));
// IDIV handler
_handlers.Add(new IdivRm32Handler(_codeBuffer, _decoder, _length));
}
///
/// Gets a handler that can decode the given opcode
///
/// The opcode to decode
/// A handler that can decode the opcode, or null if no handler is found
public IInstructionHandler? GetHandler(byte opcode)
{
foreach (var handler in _handlers)
{
if (handler.CanHandle(opcode))
{
return handler;
}
}
return null;
}
}