namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic;
using X86Disassembler.X86.Operands;
///
/// Handler for FSUB ST, ST(i) instruction (D8 E0-E7)
///
public class FsubStStiHandler : InstructionHandler
{
///
/// Initializes a new instance of the FsubStStHandler class
///
/// The instruction decoder that owns this handler
public FsubStStiHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// FSUB ST, ST(i) is D8 E0-E7
if (opcode != 0xD8) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check second opcode byte
byte secondOpcode = Decoder.PeakByte();
// Only handle E0-E7
return secondOpcode is >= 0xE0 and <= 0xE7;
}
///
/// Decodes a FSUB ST, ST(i) instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte and calculate ST(i) index
var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xE0);
// Set the instruction type
instruction.Type = InstructionType.Fsub;
// Create the FPU register operands
var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
// Set the structured operands
instruction.StructuredOperands =
[
st0Operand,
stiOperand
];
return true;
}
}