namespace X86Disassembler.X86.Handlers.And;
///
/// Handler for AND r/m32, imm8 (sign-extended) instruction (0x83 /4)
///
public class AndImmToRm32SignExtendedHandler : InstructionHandler
{
///
/// Initializes a new instance of the AndImmToRm32SignExtendedHandler class
///
/// The buffer containing the code to decode
/// The instruction decoder that owns this handler
/// The length of the buffer
public AndImmToRm32SignExtendedHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
if (opcode != 0x83)
{
return false;
}
// Check if we have enough bytes to read the ModR/M byte
int position = Decoder.GetPosition();
if (position >= Length)
{
return false;
}
// Read the ModR/M byte to check the reg field (bits 5-3)
byte modRM = CodeBuffer[position];
int reg = (modRM >> 3) & 0x7;
// reg = 4 means AND operation
return reg == 4;
}
///
/// Decodes an AND r/m32, imm8 (sign-extended) instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "and";
int position = Decoder.GetPosition();
// Read the ModR/M byte
var (mod, reg, rm, memOperand) = ModRMDecoder.ReadModRM();
// Read immediate value
if (position >= Length)
{
// Incomplete instruction
if (mod == 3)
{
string rmRegName = ModRMDecoder.GetRegisterName(rm, 32);
instruction.Operands = $"{rmRegName}, ??";
}
else
{
instruction.Operands = $"{memOperand}, ??";
}
return true;
}
// Read and sign-extend the immediate value
uint imm32 = (uint)(sbyte)Decoder.ReadByte();
// Set operands
if (mod == 3)
{
string rmRegName = ModRMDecoder.GetRegisterName(rm, 32);
instruction.Operands = $"{rmRegName}, 0x{imm32:X8}";
}
else
{
instruction.Operands = $"{memOperand}, 0x{imm32:X8}";
}
return true;
}
}