namespace X86Disassembler.X86.Handlers.Call; /// /// Handler for CALL rel32 instruction (0xE8) /// public class CallRel32Handler : InstructionHandler { /// /// Initializes a new instance of the CallRel32Handler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public CallRel32Handler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode == 0xE8; } /// /// Decodes a CALL rel32 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the mnemonic instruction.Mnemonic = "call"; int position = Decoder.GetPosition(); if (position + 4 > Length) { return false; } // Read the relative offset uint offset = Decoder.ReadUInt32(); // Calculate the target address uint targetAddress = (uint)(position + offset + 4); // Set the operands instruction.Operands = $"0x{targetAddress:X8}"; return true; } }