namespace X86Disassembler.X86.Handlers.FloatingPoint; /// /// Handler for floating-point operations on float64 (DC opcode) /// public class Float64OperationHandler : InstructionHandler { // DC opcode - operations on float64 private static readonly string[] Mnemonics = [ "fadd", "fmul", "fcom", "fcomp", "fsub", "fsubr", "fdiv", "fdivr" ]; /// /// Initializes a new instance of the Float64OperationHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public Float64OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode == 0xDC; } /// /// Decodes a floating-point instruction for float64 operations /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { int position = Decoder.GetPosition(); if (position >= Length) { return false; } // Read the ModR/M byte var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM(true); // true for 64-bit operand // Set the mnemonic based on the opcode and reg field instruction.Mnemonic = Mnemonics[(int)reg]; // For memory operands, set the operand if (mod != 3) // Memory operand { instruction.Operands = destOperand; } else // Register operand (ST(i)) { // For DC C0-DC FF, the operands are reversed: ST(i), ST(0) instruction.Operands = $"st({(int)rm}), st(0)"; } return true; } }