using X86Disassembler.X86.Operands; namespace X86Disassembler.X86.Handlers.Mov; /// /// Handler for MOV r32, imm32 instruction (0xB8-0xBF) /// public class MovRegImm32Handler : InstructionHandler { /// /// Initializes a new instance of the MovRegImm32Handler class /// /// The instruction decoder that owns this handler public MovRegImm32Handler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode >= 0xB8 && opcode <= 0xBF; } /// /// Decodes a MOV r32, imm32 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the instruction type instruction.Type = InstructionType.Mov; // Register is encoded in the low 3 bits of the opcode RegisterIndex reg = (RegisterIndex)(opcode & 0x07); // Read the immediate value if (!Decoder.CanReadUInt()) { return false; } uint imm32 = Decoder.ReadUInt32(); // Create the destination register operand var destinationOperand = OperandFactory.CreateRegisterOperand(reg, 32); // Create the source immediate operand var sourceOperand = OperandFactory.CreateImmediateOperand(imm32, 32); // Set the structured operands instruction.StructuredOperands = [ destinationOperand, sourceOperand ]; return true; } }