using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Mov;
///
/// Handler for MOV r32, imm32 instruction (0xB8-0xBF)
///
public class MovRegImm32Handler : InstructionHandler
{
///
/// Initializes a new instance of the MovRegImm32Handler class
///
/// The instruction decoder that owns this handler
public MovRegImm32Handler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
return opcode >= 0xB8 && opcode <= 0xBF;
}
///
/// Decodes a MOV r32, imm32 instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Mov;
// Register is encoded in the low 3 bits of the opcode
RegisterIndex reg = (RegisterIndex)(opcode & 0x07);
// Read the immediate value
if (!Decoder.CanReadUInt())
{
return false;
}
uint imm32 = Decoder.ReadUInt32();
// Create the destination register operand
var destinationOperand = OperandFactory.CreateRegisterOperand(reg, 32);
// Create the source immediate operand
var sourceOperand = OperandFactory.CreateImmediateOperand(imm32, 32);
// Set the structured operands
instruction.StructuredOperands =
[
destinationOperand,
sourceOperand
];
return true;
}
}