using X86Disassembler.X86.Handlers.Call;
using X86Disassembler.X86.Handlers.FloatingPoint;
using X86Disassembler.X86.Handlers.Group1;
using X86Disassembler.X86.Handlers.Group3;
using X86Disassembler.X86.Handlers.Jump;
using X86Disassembler.X86.Handlers.Mov;
using X86Disassembler.X86.Handlers.Pop;
using X86Disassembler.X86.Handlers.Push;
using X86Disassembler.X86.Handlers.Ret;
using X86Disassembler.X86.Handlers.Test;
using X86Disassembler.X86.Handlers.Xchg;
using X86Disassembler.X86.Handlers.Xor;
namespace X86Disassembler.X86.Handlers;
///
/// Factory for creating instruction handlers
///
public class InstructionHandlerFactory
{
private readonly List _handlers = [];
private readonly byte[] _codeBuffer;
private readonly InstructionDecoder _decoder;
private readonly int _length;
///
/// Initializes a new instance of the InstructionHandlerFactory class
///
/// The buffer containing the code to decode
/// The instruction decoder that owns this factory
/// The length of the buffer
public InstructionHandlerFactory(byte[] codeBuffer, InstructionDecoder decoder, int length)
{
_codeBuffer = codeBuffer;
_decoder = decoder;
_length = length;
RegisterHandlers();
}
///
/// Registers all instruction handlers
///
private void RegisterHandlers()
{
// Register group handlers
RegisterGroup3Handlers();
RegisterGroup1Handlers();
// Register specific instruction handlers
_handlers.Add(new Int3Handler(_codeBuffer, _decoder, _length));
// Register Return handlers
RegisterReturnHandlers();
// Register Call handlers
RegisterCallHandlers();
// Register Jump handlers
RegisterJumpHandlers();
// Register Test handlers
RegisterTestHandlers();
// Register Xor handlers
RegisterXorHandlers();
// Register Data Transfer handlers
RegisterDataTransferHandlers();
// Register floating point handlers
RegisterFloatingPointHandlers();
}
///
/// Registers all Group1 instruction handlers
///
private void RegisterGroup1Handlers()
{
// ADD handlers
_handlers.Add(new AddImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// OR handlers
_handlers.Add(new OrImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// ADC handlers
_handlers.Add(new AdcImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AdcImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SBB handlers
_handlers.Add(new SbbImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SbbImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// AND handlers
_handlers.Add(new AndImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SUB handlers
_handlers.Add(new SubImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// XOR handlers
_handlers.Add(new XorImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// CMP handlers
_handlers.Add(new CmpImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Group3 instruction handlers
///
private void RegisterGroup3Handlers()
{
// NOT handler
_handlers.Add(new NotRm32Handler(_codeBuffer, _decoder, _length));
// NEG handler
_handlers.Add(new NegRm32Handler(_codeBuffer, _decoder, _length));
// MUL handler
_handlers.Add(new MulRm32Handler(_codeBuffer, _decoder, _length));
// IMUL handler
_handlers.Add(new ImulRm32Handler(_codeBuffer, _decoder, _length));
// DIV handler
_handlers.Add(new DivRm32Handler(_codeBuffer, _decoder, _length));
// IDIV handler
_handlers.Add(new IdivRm32Handler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Return instruction handlers
///
private void RegisterReturnHandlers()
{
// Add Return handlers
_handlers.Add(new RetHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new RetImmHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Call instruction handlers
///
private void RegisterCallHandlers()
{
// Add Call handlers
_handlers.Add(new CallRel32Handler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Jump instruction handlers
///
private void RegisterJumpHandlers()
{
// JMP handlers
_handlers.Add(new JmpRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new ConditionalJumpHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TwoByteConditionalJumpHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Test instruction handlers
///
private void RegisterTestHandlers()
{
// TEST handlers
_handlers.Add(new TestImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestImmWithRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMem8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestEaxImmHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Xor instruction handlers
///
private void RegisterXorHandlers()
{
// Add Xor handlers
_handlers.Add(new XorAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorEaxImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Data Transfer instruction handlers
///
private void RegisterDataTransferHandlers()
{
// Add MOV handlers
_handlers.Add(new MovRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovEaxMoffsHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMoffsEaxHandler(_codeBuffer, _decoder, _length));
// Add PUSH handlers
_handlers.Add(new PushRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm8Handler(_codeBuffer, _decoder, _length));
// Add POP handlers
_handlers.Add(new PopRegHandler(_codeBuffer, _decoder, _length));
// Add XCHG handlers
_handlers.Add(new XchgEaxRegHandler(_codeBuffer, _decoder, _length));
}
///
/// Registers all Floating Point instruction handlers
///
private void RegisterFloatingPointHandlers()
{
// Add Floating Point handlers
_handlers.Add(new FnstswHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new Float32OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreControlHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new Int32OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreInt32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Float64OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreFloat64Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Int16OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreInt16Handler(_codeBuffer, _decoder, _length));
}
///
/// Gets the handler that can decode the given opcode
///
/// The opcode to decode
/// The handler that can decode the opcode, or null if no handler can decode it
public IInstructionHandler? GetHandler(byte opcode)
{
return _handlers.FirstOrDefault(h => h.CanHandle(opcode));
}
}