namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
using X86Disassembler.X86.Operands;
///
/// Handler for FNINIT instruction (DB E3) - Initialize FPU without checking for pending unmasked exceptions
///
public class FninitHandler : InstructionHandler
{
///
/// Initializes a new instance of the FninitHandler class
///
/// The instruction decoder that owns this handler
public FninitHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// FNINIT is DB E3
if (opcode != 0xDB) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the next byte is E3
byte nextByte = Decoder.PeakByte();
return nextByte == 0xE3;
}
///
/// Decodes a FNINIT instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the second byte of the opcode
byte secondByte = Decoder.ReadByte();
// Set the instruction type
instruction.Type = InstructionType.Fninit;
// FINIT has no operands
instruction.StructuredOperands = [];
return true;
}
}