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58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
namespace X86Disassembler.X86.Handlers.Dec;
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using Operands;
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/// <summary>
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/// Handler for DEC r32 instructions (0x48-0x4F)
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/// </summary>
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public class DecRegHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the DecRegHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public DecRegHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// DEC EAX = 0x48, DEC ECX = 0x49, ..., DEC EDI = 0x4F
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// Only handle when the operand size prefix is NOT present
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// This ensures 16-bit handlers get priority when the prefix is present
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return opcode >= 0x48 && opcode <= 0x4F && !Decoder.HasOperandSizePrefix();
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}
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/// <summary>
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/// Decodes a DEC r32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Calculate the register index (0 for EAX, 1 for ECX, etc.)
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RegisterIndex reg = (RegisterIndex)(opcode - 0x48);
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// Set the instruction type
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instruction.Type = InstructionType.Dec;
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// Create the register operand
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var regOperand = OperandFactory.CreateRegisterOperand(reg, 32);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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regOperand
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];
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return true;
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}
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}
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