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58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
namespace X86Disassembler.X86.Handlers.Xchg;
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using Operands;
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/// <summary>
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/// Handler for XCHG EAX, r32 instruction (0x90-0x97)
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/// </summary>
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public class XchgEaxRegHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the XchgEaxRegHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public XchgEaxRegHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// Only handle opcodes 0x91-0x97 when the operand size prefix is NOT present
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// This ensures 16-bit handlers get priority when the prefix is present
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return opcode >= 0x91 && opcode <= 0x97 && !Decoder.HasOperandSizePrefix();
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}
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/// <summary>
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/// Decodes an XCHG EAX, r32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the instruction type
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instruction.Type = InstructionType.Xchg;
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// Register is encoded in the low 3 bits of the opcode
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RegisterIndex reg = (RegisterIndex)(opcode & 0x07);
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// Create the register operands
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var eaxOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A);
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var regOperand = OperandFactory.CreateRegisterOperand(reg);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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eaxOperand,
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regOperand
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];
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return true;
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}
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} |