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90 lines
2.9 KiB
C#

namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for FSUBR ST(i), ST(0) instruction (DC E8-EF)
/// </summary>
public class FsubrRegisterHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FsubrRegisterHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FsubrRegisterHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FSUBR ST(i), ST(0) is DC E8-EF
if (opcode != 0xDC) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte has reg field = 5 and mod = 3
byte modRm = Decoder.PeakByte();
byte reg = (byte)((modRm >> 3) & 0x7);
byte mod = (byte)((modRm >> 6) & 0x3);
// Only handle register operands (mod = 3) with reg = 5
return reg == 5 && mod == 3;
}
/// <summary>
/// Decodes a FSUBR ST(i), ST(0) instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
// Set the instruction type
instruction.Type = InstructionType.Fsubr;
// Map rm field to FPU register index
FpuRegisterIndex stIndex = rm switch
{
RegisterIndex.A => FpuRegisterIndex.ST0,
RegisterIndex.C => FpuRegisterIndex.ST1,
RegisterIndex.D => FpuRegisterIndex.ST2,
RegisterIndex.B => FpuRegisterIndex.ST3,
RegisterIndex.Sp => FpuRegisterIndex.ST4,
RegisterIndex.Bp => FpuRegisterIndex.ST5,
RegisterIndex.Si => FpuRegisterIndex.ST6,
RegisterIndex.Di => FpuRegisterIndex.ST7,
_ => FpuRegisterIndex.ST0 // Default case, should not happen
};
// Create the FPU register operands
var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
// Set the structured operands
instruction.StructuredOperands =
[
stiOperand,
st0Operand
];
return true;
}
}