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64 lines
2.0 KiB
C#

namespace X86Disassembler.X86.Handlers.Jump;
using Operands;
/// <summary>
/// Handler for JGE rel8 instruction (0x7D)
/// </summary>
public class JgeRel8Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the JgeRel8Handler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public JgeRel8Handler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0x7D;
}
/// <summary>
/// Decodes a JGE rel8 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Jge;
// Check if we can read the offset byte
if (!Decoder.CanReadByte())
{
return false;
}
// Read the offset byte
sbyte offset = (sbyte)Decoder.ReadByte();
// The instruction.Address already includes the base address from the disassembler
ulong targetAddress = instruction.Address + 2UL + (ulong) offset;
// Create the relative offset operand with the absolute target address
var targetOperand = OperandFactory.CreateRelativeOffsetOperand((uint)targetAddress, 8);
// Set the structured operands
instruction.StructuredOperands =
[
targetOperand
];
return true;
}
}