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ParkanPlayground/X86Disassembler/X86/Handlers/InstructionHandlerFactory.cs

73 lines
3.0 KiB
C#

namespace X86Disassembler.X86.Handlers;
/// <summary>
/// Factory for creating instruction handlers
/// </summary>
public class InstructionHandlerFactory
{
private readonly byte[] _codeBuffer;
private readonly InstructionDecoder _decoder;
private readonly int _length;
private readonly List<IInstructionHandler> _handlers = new List<IInstructionHandler>();
/// <summary>
/// Initializes a new instance of the InstructionHandlerFactory class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this factory</param>
/// <param name="length">The length of the buffer</param>
public InstructionHandlerFactory(byte[] codeBuffer, InstructionDecoder decoder, int length)
{
_codeBuffer = codeBuffer;
_decoder = decoder;
_length = length;
// Register all instruction handlers
RegisterHandlers();
}
/// <summary>
/// Registers all instruction handlers
/// </summary>
private void RegisterHandlers()
{
// Register specific instruction handlers
_handlers.Add(new RetHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new RetImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CallRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestEaxImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new FnstswHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new ConditionalJumpHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TwoByteConditionalJumpHandler(_codeBuffer, _decoder, _length));
// Register group handlers for instructions that share similar decoding logic
_handlers.Add(new Group1Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Group3Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new FloatingPointHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new DataTransferHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Gets a handler that can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to decode</param>
/// <returns>A handler that can decode the opcode, or null if no handler is found</returns>
public IInstructionHandler? GetHandler(byte opcode)
{
foreach (var handler in _handlers)
{
if (handler.CanHandle(opcode))
{
return handler;
}
}
return null;
}
}