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77 lines
2.1 KiB
C#

using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
/// <summary>
/// Handler for FNSTSW AX instruction (0xDF 0xE0)
/// </summary>
public class FnstswHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FnstswHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FnstswHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FNSTSW is a two-byte opcode (0xDF 0xE0)
if (opcode != 0xDF) return false;
if (!Decoder.CanReadByte())
{
return false;
}
if (Decoder.PeakByte() != 0xE0)
return false;
return true;
}
/// <summary>
/// Decodes an FNSTSW instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Check if we can read the second byte of the opcode
if (!Decoder.CanReadByte())
{
return false;
}
// Verify the second byte is 0xE0
byte secondByte = Decoder.ReadByte();
if (secondByte != 0xE0)
{
return false;
}
// Set the instruction type
instruction.Type = InstructionType.Fnstsw;
// Create the AX register operand
var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
// Set the structured operands
instruction.StructuredOperands =
[
axOperand
];
return true;
}
}