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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
namespace X86Disassembler.X86.Handlers.Call;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for CALL rel32 instruction (0xE8)
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/// </summary>
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public class CallRel32Handler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the CallRel32Handler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public CallRel32Handler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0xE8;
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}
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/// <summary>
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/// Decodes a CALL rel32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the instruction type
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instruction.Type = InstructionType.Call;
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if (!Decoder.CanReadUInt())
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{
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return false;
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}
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int position = Decoder.GetPosition();
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// Read the relative offset
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uint offset = Decoder.ReadUInt32();
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// Calculate the target address
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uint targetAddress = (uint) (position + offset + 4);
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// Create the target address operand
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var targetOperand = OperandFactory.CreateRelativeOffsetOperand(targetAddress);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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targetOperand
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];
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return true;
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}
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} |