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102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
using X86Disassembler.X86.Operands;
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namespace X86Disassembler.X86.Handlers.FloatingPoint;
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/// <summary>
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/// Handler for floating-point operations on float32 (D8 opcode)
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/// </summary>
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public class Float32OperationHandler : InstructionHandler
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{
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// D8 opcode - operations on float32
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private static readonly string[] Mnemonics =
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[
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"fadd",
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"fmul",
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"fcom",
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"fcomp",
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"fsub",
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"fsubr",
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"fdiv",
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"fdivr"
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];
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// Corresponding instruction types for each mnemonic
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private static readonly InstructionType[] InstructionTypes =
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[
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InstructionType.Fadd,
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InstructionType.Fmul,
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InstructionType.Fcom,
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InstructionType.Fcomp,
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InstructionType.Fsub,
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InstructionType.Fsubr,
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InstructionType.Fdiv,
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InstructionType.Fdivr
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];
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/// <summary>
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/// Initializes a new instance of the Float32OperationHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public Float32OperationHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0xD8;
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}
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/// <summary>
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/// Decodes a floating-point instruction for float32 operations
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, operand) = ModRMDecoder.ReadModRM();
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// Set the instruction type based on the reg field
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instruction.Type = InstructionTypes[(int)reg];
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// For memory operands, set the operand
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if (mod != 3) // Memory operand
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{
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// Ensure the memory operand has the correct size (32-bit float)
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operand.Size = 32;
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// Set the structured operands
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instruction.StructuredOperands =
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[
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operand
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];
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}
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else // Register operand (ST(i))
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{
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// For register operands, we need to handle the stack registers
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var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0); // ST(0)
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var stiOperand = OperandFactory.CreateFPURegisterOperand((FpuRegisterIndex)rm); // ST(i)
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// Set the structured operands
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instruction.StructuredOperands =
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[
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st0Operand,
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stiOperand
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];
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}
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return true;
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}
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} |