0
mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-19 03:41:18 +03:00

68 lines
2.3 KiB
C#

using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Mov;
/// <summary>
/// Handler for MOV moffs32, EAX instruction (0xA3) and MOV moffs8, AL instruction (0xA2)
/// </summary>
public class MovMoffsEaxHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the MovMoffsEaxHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public MovMoffsEaxHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0xA2 || opcode == 0xA3;
}
/// <summary>
/// Decodes a MOV moffs32, EAX or MOV moffs8, AL instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Mov;
// Get the operand size based on the opcode
int operandSize = opcode == 0xA2 ? 8 : 32;
// Read the memory offset
// Fixed bug: Changed from if (Decoder.CanReadUInt()) to if (!Decoder.CanReadUInt())
if (!Decoder.CanReadUInt())
{
return false;
}
uint offset = Decoder.ReadUInt32();
// Create the destination memory operand
// For MOV moffs32, EAX or MOV moffs8, AL, the memory operand is a direct memory reference
var destinationOperand = OperandFactory.CreateDirectMemoryOperand(offset, operandSize);
// Create the source register operand (EAX or AL)
var sourceOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, operandSize);
// Set the structured operands
instruction.StructuredOperands =
[
destinationOperand,
sourceOperand
];
return true;
}
}