mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-07-01 12:40:25 +03:00
278 lines
9.7 KiB
C#
278 lines
9.7 KiB
C#
using X86Disassembler.Analysers.DecompilerTypes;
|
|
using X86Disassembler.X86;
|
|
using X86Disassembler.X86.Operands;
|
|
|
|
namespace X86Disassembler.Analysers;
|
|
|
|
/// <summary>
|
|
/// Analyzes control flow structures in disassembled code
|
|
/// </summary>
|
|
public class ControlFlowAnalyzer
|
|
{
|
|
/// <summary>
|
|
/// The analyzer context
|
|
/// </summary>
|
|
private readonly AnalyzerContext _context;
|
|
|
|
/// <summary>
|
|
/// Creates a new control flow analyzer
|
|
/// </summary>
|
|
/// <param name="context">The analyzer context</param>
|
|
public ControlFlowAnalyzer(AnalyzerContext context)
|
|
{
|
|
_context = context;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Analyzes the control flow of a function to identify high-level structures
|
|
/// </summary>
|
|
/// <param name="function">The function to analyze</param>
|
|
public void AnalyzeControlFlow(Function function)
|
|
{
|
|
// First, identify if-else structures
|
|
IdentifyIfElseStructures(function);
|
|
|
|
// Then, identify switch statements
|
|
IdentifySwitchStatements(function);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Identifies if-else structures in the control flow graph
|
|
/// </summary>
|
|
/// <param name="function">The function to analyze</param>
|
|
private void IdentifyIfElseStructures(Function function)
|
|
{
|
|
// For each block in the function
|
|
foreach (var block in function.AsmFunction.Blocks)
|
|
{
|
|
// Skip blocks that don't end with a conditional jump
|
|
if (block.Instructions.Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var lastInstruction = block.Instructions[^1];
|
|
|
|
// Look for conditional jumps (Jcc instructions)
|
|
if (IsConditionalJump(lastInstruction.Type))
|
|
{
|
|
// This is a potential if-then-else structure
|
|
// The true branch is the target of the jump
|
|
// The false branch is the fallthrough block
|
|
|
|
// Get the jump target address
|
|
ulong targetAddress = GetJumpTargetAddress(lastInstruction);
|
|
|
|
// Find the target block
|
|
if (_context.BlocksByAddress.TryGetValue(targetAddress, out var targetBlock))
|
|
{
|
|
// Find the fallthrough block (the block that follows this one in memory)
|
|
var fallthroughBlock = FindFallthroughBlock(block);
|
|
|
|
if (fallthroughBlock != null)
|
|
{
|
|
// Store the if-else structure in the context
|
|
var ifElseStructure = new IfElseStructure
|
|
{
|
|
ConditionBlock = block,
|
|
ThenBlock = targetBlock,
|
|
ElseBlock = fallthroughBlock
|
|
};
|
|
|
|
_context.StoreAnalysisData(block.Address, "IfElseStructure", ifElseStructure);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Identifies switch statements in the control flow graph
|
|
/// </summary>
|
|
/// <param name="function">The function to analyze</param>
|
|
private void IdentifySwitchStatements(Function function)
|
|
{
|
|
// For each block in the function
|
|
foreach (var block in function.AsmFunction.Blocks)
|
|
{
|
|
// Look for patterns that indicate a switch statement
|
|
// Common patterns include:
|
|
// 1. A series of compare and jump instructions
|
|
// 2. An indirect jump through a jump table
|
|
|
|
// For now, we'll focus on the first pattern (series of compares)
|
|
if (IsPotentialSwitchHeader(block))
|
|
{
|
|
// This is a potential switch statement
|
|
var switchStructure = new SwitchStructure
|
|
{
|
|
HeaderBlock = block,
|
|
Cases = []
|
|
};
|
|
|
|
// Find the cases by analyzing the successors
|
|
foreach (var successor in block.Successors)
|
|
{
|
|
// Each successor is a potential case
|
|
switchStructure.Cases.Add(new SwitchCase
|
|
{
|
|
CaseBlock = successor,
|
|
Value = 0 // We'd need more analysis to determine the actual value
|
|
});
|
|
}
|
|
|
|
// Store the switch structure in the context
|
|
_context.StoreAnalysisData(block.Address, "SwitchStructure", switchStructure);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the given instruction type is a conditional jump
|
|
/// </summary>
|
|
/// <param name="type">The instruction type</param>
|
|
/// <returns>True if the instruction is a conditional jump, false otherwise</returns>
|
|
private bool IsConditionalJump(InstructionType type)
|
|
{
|
|
// Check for common conditional jumps
|
|
return type == InstructionType.Jz ||
|
|
type == InstructionType.Jnz ||
|
|
type == InstructionType.Jg ||
|
|
type == InstructionType.Jge ||
|
|
type == InstructionType.Jl ||
|
|
type == InstructionType.Jle ||
|
|
type == InstructionType.Ja ||
|
|
type == InstructionType.Jae ||
|
|
type == InstructionType.Jb ||
|
|
type == InstructionType.Jbe ||
|
|
type == InstructionType.Jo ||
|
|
type == InstructionType.Jno ||
|
|
type == InstructionType.Js ||
|
|
type == InstructionType.Jns ||
|
|
type == InstructionType.Jp ||
|
|
type == InstructionType.Jnp;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the target address of a jump instruction
|
|
/// </summary>
|
|
/// <param name="instruction">The jump instruction</param>
|
|
/// <returns>The target address of the jump</returns>
|
|
private ulong GetJumpTargetAddress(Instruction instruction)
|
|
{
|
|
// The target address is usually the first operand of the jump instruction
|
|
if (instruction.StructuredOperands.Count > 0 &&
|
|
instruction.StructuredOperands[0] is ImmediateOperand immOp)
|
|
{
|
|
return (ulong)immOp.Value;
|
|
}
|
|
|
|
// If we can't determine the target, return 0
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the fallthrough block for a given block
|
|
/// </summary>
|
|
/// <param name="block">The block to find the fallthrough for</param>
|
|
/// <returns>The fallthrough block, or null if none found</returns>
|
|
private InstructionBlock? FindFallthroughBlock(InstructionBlock block)
|
|
{
|
|
// The fallthrough block is the one that follows this one in memory
|
|
// It should be a successor of this block
|
|
foreach (var successor in block.Successors)
|
|
{
|
|
// Check if this successor is the fallthrough block
|
|
// (its address should be immediately after this block)
|
|
if (successor.Address > block.Address)
|
|
{
|
|
return successor;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the given block is a potential switch statement header
|
|
/// </summary>
|
|
/// <param name="block">The block to check</param>
|
|
/// <returns>True if the block is a potential switch header, false otherwise</returns>
|
|
private bool IsPotentialSwitchHeader(InstructionBlock block)
|
|
{
|
|
// A switch header typically has multiple successors
|
|
if (block.Successors.Count <= 2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Look for patterns that indicate a switch statement
|
|
// For now, we'll just check if the block ends with an indirect jump
|
|
if (block.Instructions.Count > 0)
|
|
{
|
|
var lastInstruction = block.Instructions[^1];
|
|
if (lastInstruction.Type == InstructionType.Jmp &&
|
|
lastInstruction.StructuredOperands.Count > 0 &&
|
|
!(lastInstruction.StructuredOperands[0] is ImmediateOperand))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents an if-else structure in the control flow graph
|
|
/// </summary>
|
|
public class IfElseStructure
|
|
{
|
|
/// <summary>
|
|
/// The block containing the condition
|
|
/// </summary>
|
|
public InstructionBlock ConditionBlock { get; set; } = null!;
|
|
|
|
/// <summary>
|
|
/// The block containing the 'then' branch
|
|
/// </summary>
|
|
public InstructionBlock ThenBlock { get; set; } = null!;
|
|
|
|
/// <summary>
|
|
/// The block containing the 'else' branch (may be null for if-then structures)
|
|
/// </summary>
|
|
public InstructionBlock ElseBlock { get; set; } = null!;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a switch statement in the control flow graph
|
|
/// </summary>
|
|
public class SwitchStructure
|
|
{
|
|
/// <summary>
|
|
/// The block containing the switch header
|
|
/// </summary>
|
|
public InstructionBlock HeaderBlock { get; set; } = null!;
|
|
|
|
/// <summary>
|
|
/// The cases of the switch statement
|
|
/// </summary>
|
|
public List<SwitchCase> Cases { get; set; } = [];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a case in a switch statement
|
|
/// </summary>
|
|
public class SwitchCase
|
|
{
|
|
/// <summary>
|
|
/// The value of the case
|
|
/// </summary>
|
|
public int Value { get; set; }
|
|
|
|
/// <summary>
|
|
/// The block containing the case code
|
|
/// </summary>
|
|
public InstructionBlock CaseBlock { get; set; } = null!;
|
|
}
|
|
}
|