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ParkanPlayground/X86Disassembler/Analysers/ControlFlowAnalyzer.cs

278 lines
9.7 KiB
C#

using X86Disassembler.Analysers.DecompilerTypes;
using X86Disassembler.X86;
using X86Disassembler.X86.Operands;
namespace X86Disassembler.Analysers;
/// <summary>
/// Analyzes control flow structures in disassembled code
/// </summary>
public class ControlFlowAnalyzer
{
/// <summary>
/// The analyzer context
/// </summary>
private readonly AnalyzerContext _context;
/// <summary>
/// Creates a new control flow analyzer
/// </summary>
/// <param name="context">The analyzer context</param>
public ControlFlowAnalyzer(AnalyzerContext context)
{
_context = context;
}
/// <summary>
/// Analyzes the control flow of a function to identify high-level structures
/// </summary>
/// <param name="function">The function to analyze</param>
public void AnalyzeControlFlow(Function function)
{
// First, identify if-else structures
IdentifyIfElseStructures(function);
// Then, identify switch statements
IdentifySwitchStatements(function);
}
/// <summary>
/// Identifies if-else structures in the control flow graph
/// </summary>
/// <param name="function">The function to analyze</param>
private void IdentifyIfElseStructures(Function function)
{
// For each block in the function
foreach (var block in function.AsmFunction.Blocks)
{
// Skip blocks that don't end with a conditional jump
if (block.Instructions.Count == 0)
{
continue;
}
var lastInstruction = block.Instructions[^1];
// Look for conditional jumps (Jcc instructions)
if (IsConditionalJump(lastInstruction.Type))
{
// This is a potential if-then-else structure
// The true branch is the target of the jump
// The false branch is the fallthrough block
// Get the jump target address
ulong targetAddress = GetJumpTargetAddress(lastInstruction);
// Find the target block
if (_context.BlocksByAddress.TryGetValue(targetAddress, out var targetBlock))
{
// Find the fallthrough block (the block that follows this one in memory)
var fallthroughBlock = FindFallthroughBlock(block);
if (fallthroughBlock != null)
{
// Store the if-else structure in the context
var ifElseStructure = new IfElseStructure
{
ConditionBlock = block,
ThenBlock = targetBlock,
ElseBlock = fallthroughBlock
};
_context.StoreAnalysisData(block.Address, "IfElseStructure", ifElseStructure);
}
}
}
}
}
/// <summary>
/// Identifies switch statements in the control flow graph
/// </summary>
/// <param name="function">The function to analyze</param>
private void IdentifySwitchStatements(Function function)
{
// For each block in the function
foreach (var block in function.AsmFunction.Blocks)
{
// Look for patterns that indicate a switch statement
// Common patterns include:
// 1. A series of compare and jump instructions
// 2. An indirect jump through a jump table
// For now, we'll focus on the first pattern (series of compares)
if (IsPotentialSwitchHeader(block))
{
// This is a potential switch statement
var switchStructure = new SwitchStructure
{
HeaderBlock = block,
Cases = []
};
// Find the cases by analyzing the successors
foreach (var successor in block.Successors)
{
// Each successor is a potential case
switchStructure.Cases.Add(new SwitchCase
{
CaseBlock = successor,
Value = 0 // We'd need more analysis to determine the actual value
});
}
// Store the switch structure in the context
_context.StoreAnalysisData(block.Address, "SwitchStructure", switchStructure);
}
}
}
/// <summary>
/// Checks if the given instruction type is a conditional jump
/// </summary>
/// <param name="type">The instruction type</param>
/// <returns>True if the instruction is a conditional jump, false otherwise</returns>
private bool IsConditionalJump(InstructionType type)
{
// Check for common conditional jumps
return type == InstructionType.Jz ||
type == InstructionType.Jnz ||
type == InstructionType.Jg ||
type == InstructionType.Jge ||
type == InstructionType.Jl ||
type == InstructionType.Jle ||
type == InstructionType.Ja ||
type == InstructionType.Jae ||
type == InstructionType.Jb ||
type == InstructionType.Jbe ||
type == InstructionType.Jo ||
type == InstructionType.Jno ||
type == InstructionType.Js ||
type == InstructionType.Jns ||
type == InstructionType.Jp ||
type == InstructionType.Jnp;
}
/// <summary>
/// Gets the target address of a jump instruction
/// </summary>
/// <param name="instruction">The jump instruction</param>
/// <returns>The target address of the jump</returns>
private ulong GetJumpTargetAddress(Instruction instruction)
{
// The target address is usually the first operand of the jump instruction
if (instruction.StructuredOperands.Count > 0 &&
instruction.StructuredOperands[0] is ImmediateOperand immOp)
{
return (ulong)immOp.Value;
}
// If we can't determine the target, return 0
return 0;
}
/// <summary>
/// Finds the fallthrough block for a given block
/// </summary>
/// <param name="block">The block to find the fallthrough for</param>
/// <returns>The fallthrough block, or null if none found</returns>
private InstructionBlock? FindFallthroughBlock(InstructionBlock block)
{
// The fallthrough block is the one that follows this one in memory
// It should be a successor of this block
foreach (var successor in block.Successors)
{
// Check if this successor is the fallthrough block
// (its address should be immediately after this block)
if (successor.Address > block.Address)
{
return successor;
}
}
return null;
}
/// <summary>
/// Checks if the given block is a potential switch statement header
/// </summary>
/// <param name="block">The block to check</param>
/// <returns>True if the block is a potential switch header, false otherwise</returns>
private bool IsPotentialSwitchHeader(InstructionBlock block)
{
// A switch header typically has multiple successors
if (block.Successors.Count <= 2)
{
return false;
}
// Look for patterns that indicate a switch statement
// For now, we'll just check if the block ends with an indirect jump
if (block.Instructions.Count > 0)
{
var lastInstruction = block.Instructions[^1];
if (lastInstruction.Type == InstructionType.Jmp &&
lastInstruction.StructuredOperands.Count > 0 &&
!(lastInstruction.StructuredOperands[0] is ImmediateOperand))
{
return true;
}
}
return false;
}
/// <summary>
/// Represents an if-else structure in the control flow graph
/// </summary>
public class IfElseStructure
{
/// <summary>
/// The block containing the condition
/// </summary>
public InstructionBlock ConditionBlock { get; set; } = null!;
/// <summary>
/// The block containing the 'then' branch
/// </summary>
public InstructionBlock ThenBlock { get; set; } = null!;
/// <summary>
/// The block containing the 'else' branch (may be null for if-then structures)
/// </summary>
public InstructionBlock ElseBlock { get; set; } = null!;
}
/// <summary>
/// Represents a switch statement in the control flow graph
/// </summary>
public class SwitchStructure
{
/// <summary>
/// The block containing the switch header
/// </summary>
public InstructionBlock HeaderBlock { get; set; } = null!;
/// <summary>
/// The cases of the switch statement
/// </summary>
public List<SwitchCase> Cases { get; set; } = [];
}
/// <summary>
/// Represents a case in a switch statement
/// </summary>
public class SwitchCase
{
/// <summary>
/// The value of the case
/// </summary>
public int Value { get; set; }
/// <summary>
/// The block containing the case code
/// </summary>
public InstructionBlock CaseBlock { get; set; } = null!;
}
}