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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-19 20:01:17 +03:00

55 lines
1.6 KiB
C#

using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Add;
/// <summary>
/// Handler for ADD EAX, imm32 instruction (0x05)
/// </summary>
public class AddEaxImmHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the AddEaxImmHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public AddEaxImmHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0x05;
}
/// <summary>
/// Decodes an ADD EAX, imm32 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
instruction.Type = InstructionType.Add;
if (!Decoder.CanReadUInt())
{
return false;
}
// Read the 32-bit immediate value
uint imm32 = Decoder.ReadUInt32();
instruction.StructuredOperands =
[
OperandFactory.CreateRegisterOperand(RegisterIndex.A, 32),
OperandFactory.CreateImmediateOperand(imm32, 32)
];
return true;
}
}