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65 lines
2.3 KiB
C#

namespace X86Disassembler.X86.Handlers.Sub;
/// <summary>
/// Handler for SUB AX, imm16 instruction (0x2D with 0x66 prefix)
/// </summary>
public class SubAxImm16Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the SubAxImm16Handler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public SubAxImm16Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// Check if the opcode is 0x2D and we have a 0x66 prefix
return opcode == 0x2D && Decoder.HasOperandSizeOverridePrefix();
}
/// <summary>
/// Decodes a SUB AX, imm16 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "sub";
int position = Decoder.GetPosition();
// Check if we have enough bytes for the immediate value
if (position + 1 >= Length)
{
return false;
}
// Read the immediate value (16-bit)
byte lowByte = CodeBuffer[position++];
byte highByte = CodeBuffer[position++];
// Combine the bytes into a 16-bit value
ushort immediate = (ushort)((highByte << 8) | lowByte);
// Update the decoder position
Decoder.SetPosition(position);
// Set the operands (note: we use "eax" instead of "ax" to match the disassembler's output)
instruction.Operands = $"eax, 0x{immediate:X4}";
return true;
}
}