mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-05-19 03:41:18 +03:00
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using X86Disassembler.X86.Operands;
|
|
|
|
namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
|
|
|
|
/// <summary>
|
|
/// Handler for FSTSW AX instruction (0x9B 0xDF 0xE0) - Store FPU status word with wait prefix to AX register
|
|
/// </summary>
|
|
public class FstswHandler : InstructionHandler
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the FstswHandler class
|
|
/// </summary>
|
|
/// <param name="decoder">The instruction decoder that owns this handler</param>
|
|
public FstswHandler(InstructionDecoder decoder)
|
|
: base(decoder)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if this handler can decode the given opcode
|
|
/// </summary>
|
|
/// <param name="opcode">The opcode to check</param>
|
|
/// <returns>True if this handler can decode the opcode</returns>
|
|
public override bool CanHandle(byte opcode)
|
|
{
|
|
// FSTSW AX starts with the WAIT prefix (0x9B)
|
|
if (opcode != 0x9B) return false;
|
|
|
|
// Check if we can read the next two bytes
|
|
if (!Decoder.CanReadByte())
|
|
return false;
|
|
|
|
// Check if the next bytes are 0xDF 0xE0 (for FSTSW AX)
|
|
var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
|
|
|
|
// The sequence must be 9B DF E0 for FSTSW AX
|
|
return nextByte == 0xDF && thirdByte == 0xE0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes an FSTSW AX instruction
|
|
/// </summary>
|
|
/// <param name="opcode">The opcode of the instruction</param>
|
|
/// <param name="instruction">The instruction object to populate</param>
|
|
/// <returns>True if the instruction was successfully decoded</returns>
|
|
public override bool Decode(byte opcode, Instruction instruction)
|
|
{
|
|
// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
|
|
if (!Decoder.CanReadByte())
|
|
return false;
|
|
|
|
// Read the second byte (0xDF)
|
|
byte secondByte = Decoder.ReadByte();
|
|
if (secondByte != 0xDF)
|
|
return false;
|
|
|
|
// Read the third byte (0xE0)
|
|
if (!Decoder.CanReadByte())
|
|
return false;
|
|
|
|
byte thirdByte = Decoder.ReadByte();
|
|
if (thirdByte != 0xE0)
|
|
return false;
|
|
|
|
// Set the instruction type
|
|
instruction.Type = InstructionType.Fstsw;
|
|
|
|
// Create the AX register operand
|
|
var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
|
|
|
|
// Set the structured operands
|
|
instruction.StructuredOperands =
|
|
[
|
|
axOperand
|
|
];
|
|
|
|
return true;
|
|
}
|
|
}
|