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2025-04-12 18:49:23 +03:00

209 lines
8.1 KiB
C#

namespace X86Disassembler;
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using X86Disassembler.PE;
using X86Disassembler.X86;
internal class Program
{
// Path to the DLL file to disassemble
private const string DllPath = @"C:\Program Files (x86)\Nikita\Iron Strategy\Terrain.dll"; // Example path, replace with your target DLL
// Maximum number of instructions to display per section
private const int MaxInstructionsToDisplay = 50;
static void Main(string[] args)
{
Console.WriteLine("X86 Disassembler and Decompiler");
Console.WriteLine("--------------------------------");
string filePath = DllPath;
Console.WriteLine($"Loading file: {filePath}");
try
{
// Load the file into memory
byte[] fileBytes = File.ReadAllBytes(filePath);
Console.WriteLine($"Successfully loaded {filePath}");
Console.WriteLine($"File size: {fileBytes.Length} bytes");
Console.WriteLine();
Console.WriteLine("Parsing PE format...");
Console.WriteLine();
// Parse the PE format
PEFormat peFormat = new PEFormat(fileBytes);
if (!peFormat.Parse())
{
Console.WriteLine("Failed to parse PE file.");
return;
}
// Display PE information
DisplayPEInfo(peFormat);
// Disassemble code sections
DisassembleCodeSections(peFormat);
Console.WriteLine();
Console.WriteLine("Press Enter to exit...");
Console.Read(); // Use Read instead of ReadKey to avoid errors in redirected console
}
catch (Exception ex)
{
Console.WriteLine($"Error: {ex.Message}");
Console.WriteLine(ex.StackTrace);
}
}
/// <summary>
/// Displays information about the PE file
/// </summary>
/// <param name="peFormat">The PE format object</param>
private static void DisplayPEInfo(PEFormat peFormat)
{
Console.WriteLine("PE File Information:");
Console.WriteLine($"Architecture: {(peFormat.OptionalHeader.Is64Bit() ? "64-bit" : "32-bit")}");
Console.WriteLine($"Entry Point: 0x{peFormat.OptionalHeader.AddressOfEntryPoint:X8}");
Console.WriteLine($"Image Base: 0x{peFormat.OptionalHeader.ImageBase:X8}");
Console.WriteLine($"Number of Sections: {peFormat.FileHeader.NumberOfSections}");
Console.WriteLine("\nSections:");
for (int i = 0; i < peFormat.SectionHeaders.Count; i++)
{
var section = peFormat.SectionHeaders[i];
string flags = "";
// Use the section's methods to determine characteristics
if (section.ContainsCode()) flags += "Code ";
if (section.IsExecutable()) flags += "Exec ";
if (section.IsReadable()) flags += "Read ";
if (section.IsWritable()) flags += "Write";
Console.WriteLine($" {i}: {section.Name,-8} VA=0x{section.VirtualAddress:X8} Size={section.VirtualSize,-8} [{flags}]");
}
// Display exported functions
if (peFormat.ExportDirectory != null)
{
Console.WriteLine("\nExported Functions:");
Console.WriteLine($"DLL Name: {peFormat.ExportDirectory.DllName}");
Console.WriteLine($"Number of Functions: {peFormat.ExportDirectory.NumberOfFunctions}");
Console.WriteLine($"Number of Names: {peFormat.ExportDirectory.NumberOfNames}");
for (int i = 0; i < peFormat.ExportedFunctions.Count; i++)
{
var function = peFormat.ExportedFunctions[i];
Console.WriteLine($" {i}: {function.Name} (Ordinal={function.Ordinal}, RVA=0x{function.AddressRva:X8})");
}
}
// Display imported functions
if (peFormat.ImportDescriptors.Count > 0)
{
Console.WriteLine("\nImported Functions:");
Console.WriteLine($"Number of Imported DLLs: {peFormat.ImportDescriptors.Count}");
for (int i = 0; i < peFormat.ImportDescriptors.Count; i++)
{
var descriptor = peFormat.ImportDescriptors[i];
Console.WriteLine($" DLL: {descriptor.DllName}");
for (int j = 0; j < descriptor.Functions.Count; j++)
{
var function = descriptor.Functions[j];
if (function.IsOrdinal)
{
Console.WriteLine($" {j}: Ordinal {function.Ordinal}");
}
else
{
Console.WriteLine($" {j}: {function.Name} (Hint={function.Hint})");
}
}
if (i < peFormat.ImportDescriptors.Count - 1)
{
Console.WriteLine(); // Add a blank line between DLLs for better readability
}
}
}
}
/// <summary>
/// Disassembles the code sections of the PE file
/// </summary>
/// <param name="peFormat">The PE format object</param>
private static void DisassembleCodeSections(PEFormat peFormat)
{
// Find code sections
var codeSections = peFormat.SectionHeaders.FindAll(s => s.ContainsCode());
Console.WriteLine($"\nFound {codeSections.Count} code section(s):");
foreach (var section in codeSections)
{
Console.WriteLine($" - {section.Name}: Size={section.VirtualSize} bytes, RVA=0x{section.VirtualAddress:X8}");
}
Console.WriteLine();
// Disassemble each code section
for (int i = 0; i < peFormat.SectionHeaders.Count; i++)
{
var section = peFormat.SectionHeaders[i];
// Skip non-code sections
if (!section.ContainsCode())
continue;
Console.WriteLine($"Disassembling section {section.Name} at RVA 0x{section.VirtualAddress:X8}:");
// Get section data using the section index
byte[] sectionData = peFormat.GetSectionData(i);
// Create a disassembler for this section
ulong baseAddress = peFormat.OptionalHeader.ImageBase + section.VirtualAddress;
Disassembler disassembler = new Disassembler(sectionData, baseAddress);
// Disassemble and display instructions
int count = 0;
int maxInstructions = MaxInstructionsToDisplay; // Use the constant
while (count < maxInstructions)
{
Instruction? instruction = disassembler.DisassembleNext();
if (instruction == null)
{
break;
}
// Format the instruction bytes
StringBuilder bytesStr = new StringBuilder();
foreach (byte b in instruction.Bytes)
{
bytesStr.Append($"{b:X2} ");
}
// Format the instruction
// Calculate the RVA by subtracting the image base
ulong rva = instruction.Address - peFormat.OptionalHeader.ImageBase;
string addressStr = $"{rva:X8}";
string bytesDisplay = bytesStr.ToString().PadRight(20); // Pad to 20 characters
string operandsStr = string.IsNullOrEmpty(instruction.Operands) ? "" : $" {instruction.Operands}";
Console.WriteLine($" {addressStr} {bytesDisplay} {instruction.Mnemonic}{operandsStr}");
count++;
}
if (sectionData.Length > count * 10) // If we've only shown a small portion
{
Console.WriteLine($" ... ({sectionData.Length - (count * 10)} more bytes not shown)");
}
}
}
}