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69 lines
2.3 KiB
C#

namespace X86Disassembler.X86.Handlers.Mov;
/// <summary>
/// Handler for MOV r/m32, r32 instruction (0x89) and MOV r/m8, r8 instruction (0x88)
/// </summary>
public class MovMemRegHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the MovMemRegHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public MovMemRegHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0x88 || opcode == 0x89;
}
/// <summary>
/// Decodes a MOV r/m32, r32 or MOV r/m8, r8 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "mov";
// Check if we have enough bytes for the ModR/M byte
if (!Decoder.CanReadByte())
{
return false;
}
// Determine operand size (0 = 8-bit, 1 = 32-bit)
bool operandSize32 = (opcode & 0x01) != 0;
int operandSize = operandSize32 ? 32 : 8;
// Read the ModR/M byte
var (mod, reg, rm, memOperand) = ModRMDecoder.ReadModRM();
// Get register name based on size
string regName = ModRMDecoder.GetRegisterName(reg, operandSize);
// For mod == 3, both operands are registers
if (mod == 3)
{
string rmRegName = ModRMDecoder.GetRegisterName(rm, operandSize);
instruction.Operands = $"{rmRegName}, {regName}";
}
else // Memory operand
{
instruction.Operands = $"{memOperand}, {regName}";
}
return true;
}
}