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70 lines
2.0 KiB
C#

namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for FCOMP ST(0) instruction (DE D3)
/// </summary>
public class FcompStHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FcompStHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FcompStHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FCOMP ST(0) is DE D3
if (opcode != 0xDE) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte is exactly D3 (reg = 2, rm = 3, mod = 3)
byte modRm = Decoder.PeakByte();
return modRm == 0xD3;
}
/// <summary>
/// Decodes a FCOMP ST(0) instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
// Set the instruction type
instruction.Type = InstructionType.Fcomp;
// Create the FPU register operand
var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
// Set the structured operands
instruction.StructuredOperands =
[
fpuRegisterOperand
];
return true;
}
}