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			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace X86Disassembler.X86.Handlers.FloatingPoint.Conditional;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FCMOVNB instruction (DB C0-C7)
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/// </summary>
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public class FcmovnbHandler : InstructionHandler
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{
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    /// <summary>
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    /// Initializes a new instance of the FcmovnbHandler class
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    /// </summary>
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    /// <param name="decoder">The instruction decoder that owns this handler</param>
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    public FcmovnbHandler(InstructionDecoder decoder)
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        : base(decoder)
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    {
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    }
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    /// <summary>
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    /// Checks if this handler can decode the given opcode
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    /// </summary>
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    /// <param name="opcode">The opcode to check</param>
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    /// <returns>True if this handler can decode the opcode</returns>
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    public override bool CanHandle(byte opcode)
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    {
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        // FCMOVNB is DB C0-C7
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        if (opcode != 0xDB) return false;
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        if (!Decoder.CanReadByte())
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        {
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            return false;
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        }
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        // Check if the ModR/M byte has reg field = 0 and mod = 3
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        byte modRm = Decoder.PeakByte();
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        byte reg = (byte)((modRm >> 3) & 0x7);
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        byte mod = (byte)((modRm >> 6) & 0x3);
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        // Only handle register operands (mod = 3) with reg = 0
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        return reg == 0 && mod == 3;
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    }
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    /// <summary>
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    /// Decodes a FCMOVNB instruction
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    /// </summary>
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    /// <param name="opcode">The opcode of the instruction</param>
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    /// <param name="instruction">The instruction object to populate</param>
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    /// <returns>True if the instruction was successfully decoded</returns>
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    public override bool Decode(byte opcode, Instruction instruction)
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    {
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        if (!Decoder.CanReadByte())
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        {
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            return false;
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        }
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        // Read the ModR/M byte
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        var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
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        // Set the instruction type
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        instruction.Type = InstructionType.Fcmovnb;
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        // Map rm field to FPU register index
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        FpuRegisterIndex stIndex = rm switch
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        {
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            RegisterIndex.A => FpuRegisterIndex.ST0,
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            RegisterIndex.C => FpuRegisterIndex.ST1,
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            RegisterIndex.D => FpuRegisterIndex.ST2,
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            RegisterIndex.B => FpuRegisterIndex.ST3,
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            RegisterIndex.Sp => FpuRegisterIndex.ST4,
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            RegisterIndex.Bp => FpuRegisterIndex.ST5,
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            RegisterIndex.Si => FpuRegisterIndex.ST6,
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            RegisterIndex.Di => FpuRegisterIndex.ST7,
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            _ => FpuRegisterIndex.ST0 // Default case, should not happen
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        };
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        // Create the FPU register operands
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        var destOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
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        var srcOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
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        // Set the structured operands
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        instruction.StructuredOperands = 
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        [
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            destOperand,
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            srcOperand
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        ];
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        return true;
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    }
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}
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