0
mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-19 20:01:17 +03:00

120 lines
3.7 KiB
C#

using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86;
using System.Text;
using System.Collections.Generic;
/// <summary>
/// Core x86 instruction disassembler
/// </summary>
public class Disassembler
{
// The buffer containing the code to disassemble
private readonly byte[] _codeBuffer;
// The length of the buffer
private readonly int _length;
// The base address of the code
private readonly ulong _baseAddress;
// Segment override prefixes
private static readonly byte[] SegmentOverridePrefixes = {0x26, 0x2E, 0x36, 0x3E, 0x64, 0x65};
/// <summary>
/// Initializes a new instance of the Disassembler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to disassemble</param>
/// <param name="baseAddress">The base address of the code</param>
public Disassembler(byte[] codeBuffer, ulong baseAddress)
{
_codeBuffer = codeBuffer;
_length = codeBuffer.Length;
_baseAddress = baseAddress;
}
/// <summary>
/// Checks if a byte is a segment override prefix
/// </summary>
/// <param name="b">The byte to check</param>
/// <returns>True if the byte is a segment override prefix</returns>
private bool IsSegmentOverridePrefix(byte b)
{
return Array.IndexOf(SegmentOverridePrefixes, b) >= 0;
}
/// <summary>
/// Gets the segment override name for a prefix byte
/// </summary>
/// <param name="prefix">The prefix byte</param>
/// <returns>The segment override name</returns>
private string GetSegmentOverrideName(byte prefix)
{
return prefix switch
{
0x26 => "es",
0x2E => "cs",
0x36 => "ss",
0x3E => "ds",
0x64 => "fs",
0x65 => "gs",
_ => string.Empty
};
}
/// <summary>
/// Disassembles the code buffer and returns the disassembled instructions
/// </summary>
/// <returns>A list of disassembled instructions</returns>
public List<Instruction> Disassemble()
{
List<Instruction> instructions = new List<Instruction>();
// Create an instruction decoder
InstructionDecoder decoder = new InstructionDecoder(_codeBuffer, _length);
// Decode instructions until the end of the buffer is reached
while (true)
{
int position = decoder.GetPosition();
// Check if we've reached the end of the buffer
if (!decoder.CanReadByte())
{
break;
}
// Store the position before decoding to handle prefixes properly
int startPosition = position;
// Decode the instruction
Instruction? instruction = decoder.DecodeInstruction();
if (instruction != null)
{
// Adjust the instruction address to include the base address
instruction.Address = _baseAddress + (uint)startPosition;
// Add the instruction to the list
instructions.Add(instruction);
}
else
{
// If decoding failed, create a dummy instruction for the unknown byte
byte unknownByte = decoder.ReadByte();
Instruction dummyInstruction = new Instruction
{
Address = _baseAddress + (uint)position,
Type = InstructionType.Unknown,
StructuredOperands = [OperandFactory.CreateImmediateOperand(unknownByte, 8),]
};
instructions.Add(dummyInstruction);
}
}
return instructions;
}
}