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75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
namespace X86Disassembler.X86.Handlers.Or;
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/// <summary>
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/// Handler for OR r/m32, imm8 (sign-extended) instruction (0x83 /1)
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/// </summary>
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public class OrImmToRm32SignExtendedHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the OrImmToRm32SignExtendedHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public OrImmToRm32SignExtendedHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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if (opcode != 0x83)
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return false;
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// Check if the reg field of the ModR/M byte is 1 (OR)
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int position = Decoder.GetPosition();
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if (position >= Length)
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return false;
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byte modRM = CodeBuffer[position];
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byte reg = (byte) ((modRM & 0x38) >> 3);
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return reg == 1; // 1 = OR
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}
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/// <summary>
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/// Decodes an OR r/m32, imm8 (sign-extended) instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "or";
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
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// Read the immediate value (sign-extended from 8 to 32 bits)
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if (position >= Length)
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{
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return false;
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}
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// Sign-extend to 32 bits
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int imm32 = (sbyte) Decoder.ReadByte();
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// Set the operands
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instruction.Operands = $"{destOperand}, 0x{imm32:X8}";
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return true;
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}
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} |