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Snake: fix deadlock caused by use of view_port_update while locking model (#3063)
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@@ -390,8 +390,8 @@ int32_t snake_game_app(void* p) {
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// event timeout
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// event timeout
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}
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}
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view_port_update(view_port);
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furi_mutex_release(snake_state->mutex);
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furi_mutex_release(snake_state->mutex);
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view_port_update(view_port);
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}
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}
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// Return backlight to normal state
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// Return backlight to normal state
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