mirror of
https://github.com/flipperdevices/flipperzero-firmware.git
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* feat: backport js_gpio from unleashed * feat: backport js_keyboard, TextInputModel::minimum_length from unleashed * fix: api version inconsistency * style: js_gpio * build: fix submodule ._ . * refactor: js_gpio * docs: type declarations for gpio * feat: gpio interrupts * fix: js_gpio freeing, resetting and minor stylistic changes * style: js_gpio * style: mlib array, fixme's * feat: js_gpio adc * feat: js_event_loop * docs: js_event_loop * feat: js_event_loop subscription cancellation * feat: js_event_loop + js_gpio integration * fix: js_event_loop memory leak * feat: stop event loop on back button * test: js: basic, math, event_loop * feat: js_event_loop queue * feat: js linkage to previously loaded plugins * build: fix ci errors * feat: js module ordered teardown * feat: js_gui_defer_free * feat: basic hourglass view * style: JS ASS (Argument Schema for Scripts) * fix: js_event_loop mem leaks and lifetime problems * fix: crashing test and pvs false positives * feat: mjs custom obj destructors, gui submenu view * refactor: yank js_gui_defer_free (yuck) * refactor: maybe_unsubscribe * empty_screen, docs, typing fix-ups * docs: navigation event & demo * feat: submenu setHeader * feat: text_input * feat: text_box * docs: text_box availability * ci: silence irrelevant pvs low priority warning * style: use furistring * style: _get_at -> _safe_get * fix: built-in module name assignment * feat: js_dialog; refactor, optimize: js_gui * docs: js_gui * ci: silence pvs warning: Memory allocation is infallible * style: fix storage spelling * feat: foreign pointer signature checks * feat: js_storage * docs: js_storage * fix: my unit test was breaking other tests ;_; * ci: fix ci? * Make doxygen happy * docs: flipper, math, notification, global * style: review suggestions * style: review fixups * fix: badusb demo script * docs: badusb * ci: add nofl * ci: make linter happy * Bump api version Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
208 lines
6.9 KiB
C
208 lines
6.9 KiB
C
/**
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* @file view_dispatcher.h
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* @brief GUI: ViewDispatcher API
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*
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* ViewDispatcher is used to connect several Views to a Gui instance, switch between them and handle various events.
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* This is useful in applications featuring an advanced graphical user interface.
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*
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* Internally, ViewDispatcher employs a FuriEventLoop instance together with two separate
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* message queues for input and custom event handling. See FuriEventLoop for more information.
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*
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* If no multi-view or complex event handling capabilities are required, consider using ViewHolder instead.
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*
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* @warning Views added to a ViewDispatcher MUST NOT be in a ViewStack at the same time.
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*/
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#pragma once
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#include "view.h"
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#include "gui.h"
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#include "scene_manager.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ViewDispatcher view_port placement */
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typedef enum {
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ViewDispatcherTypeDesktop, /**< Desktop layer: fullscreen with status bar on top of it. For internal usage. */
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ViewDispatcherTypeWindow, /**< Window layer: with status bar */
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ViewDispatcherTypeFullscreen /**< Fullscreen layer: without status bar */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/** Prototype for custom event callback */
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typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
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/** Prototype for navigation event callback */
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typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
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/** Prototype for tick event callback */
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typedef void (*ViewDispatcherTickEventCallback)(void* context);
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/** Allocate ViewDispatcher instance
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*
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc(void);
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/** Allocate ViewDispatcher instance with an externally owned event loop. If
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* this constructor is used instead of `view_dispatcher_alloc`, the burden of
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* freeing the event loop is placed on the caller.
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*
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* @param loop pointer to FuriEventLoop instance
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc_ex(FuriEventLoop* loop);
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/** Free ViewDispatcher instance
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*
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* @warning All added views MUST be removed using view_dispatcher_remove_view()
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* before calling this function.
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*
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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*
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* @deprecated Do NOT use in new code and remove all calls to it from existing code.
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* The queue support is now always enabled during construction. If no queue support
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* is required, consider using ViewHolder instead.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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FURI_DEPRECATED void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param[in] event The event
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*/
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set custom event handler
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*
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* Called on Custom Event, if it is not consumed by view
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherCustomEventCallback instance
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*/
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback);
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/** Set navigation event handler
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*
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* Called on Input Short Back Event, if it is not consumed by view
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherNavigationEventCallback instance
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*/
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback);
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/** Set tick event handler
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*
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* @warning Requires the event loop to be owned by the view dispatcher, i.e.
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* it should have been instantiated with `view_dispatcher_alloc`, not
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* `view_dispatcher_alloc_ex`.
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherTickEventCallback
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* @param tick_period callback call period
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*/
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period);
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/** Set event callback context
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param context pointer to context
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*/
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
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/** Get event_loop instance
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*
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* Use the return value to connect additional supported primitives (message queues, timers, etc)
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* to this ViewDispatcher instance's event loop.
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*
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* @warning Do NOT call furi_event_loop_run() on the returned instance, it is done internally
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* in the view_dispatcher_run() call.
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*
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* @param view_dispatcher ViewDispatcher instance
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*
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* @return The event_loop instance.
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*/
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FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher);
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/** Run ViewDispatcher
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*
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* This function will start the event loop and block until view_dispatcher_stop() is called
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* or the current thread receives a FuriSignalExit signal.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
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/** Add view to ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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* @param view View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/** Remove view from ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to remove
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*/
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Switch to View
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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* @warning switching may be delayed till input events complementarity
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* reached
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Send ViewPort of this ViewDispatcher instance to front
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher);
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/** Send ViewPort of this ViewDispatcher instance to back
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher);
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/** Attach ViewDispatcher to GUI
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param gui GUI instance to attach to
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* @param[in] type The type
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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