mirror of
https://github.com/flipperdevices/flipperzero-firmware.git
synced 2025-12-12 04:41:26 +04:00
* Storage: drop internal storage
* Storage: rollback some unnecessary changes
* Storage: rollback some unnecessary changes part 2
* Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used.
* Storage: do not return storage if it is not ready
* Save PIN code to RTC, update settings
* Simplify the code, clean up includes
* Rearrange some code
* apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS
* Load Desktop settings automatically
* Redirect /any to /ext
* Abolish storage_move_to_sd app
* Remove as many mentions of ANY_PATH as possible
* Fix desktop settings wrongly not loading
* Improve desktop settings handling and strings
* Load BLE settings and keys automatically
* Improve BLE configuration procedure
* Do not load bluetooth keys twice if they were already loaded
* Load dolphin state automatically
* Fix merge artifact
* Load notification settings automatically
* Update desktop settings strings
* Load expansion settings automatically
* Do not use thread signals to reload desktop settings
* Load region data automatically, separate to its own hook
* Improve ble behaviour with no keys
* Fix Dolphin state not resetting correctly
* Add a status check
* Make Desktop save its own settings
* Check result when taking and releasing mutex
* Improve default thread signal handling in FuriEventLoop
* Make bt service in charge of saving settings, add settings api
* Fix a deadlock due to timer thread not receiving time
* Lock core2 when reinitialising bt
* Update clang-format
* Revert "Update clang-format"
This reverts commit d61295ac06.
* Format sources with clang-format
* Revert old stack size for desktop settings
* Allocate big struct dynamically
* Simplify PIN comparison
* Save pointer to storage in Desktop object
* Fix region provisioning for hardware regions
* Remove stale TODO + siimplify code
* Clean up region.c
* Use sizeof instead of macro define
* Limit PIN length to 10 for consistency
* Emit a warning upon usage of /any
* Add delay after finding flipper
* Remove unnecessary delay
* Remove all mentions of STORAGE_INT_ON_LFS
* Remove littlefs and internal storage
* Remove all possible LittleFS mentions
* Fix browser tab in Archive
* Ble: fix connection interval explanation
* Bump API Symbols
* BLE: Update comments interval connection comments
* Storage: clear FuriHalRtcFlagStorageFormatInternal if set
---------
Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
82 lines
3.2 KiB
C
82 lines
3.2 KiB
C
#include <gui/scene_manager.h>
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#include <applications.h>
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#include <furi_hal.h>
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include <loader/loader.h>
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#include "../desktop_i.h"
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#include <desktop/desktop_settings.h>
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#include "../views/desktop_view_lock_menu.h"
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#include "desktop_scene.h"
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#define TAG "DesktopSceneLock"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
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desktop_lock_menu_set_stealth_mode_state(
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desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
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desktop_lock_menu_set_idx(desktop->lock_menu, 0);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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bool check_pin_changed =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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if(check_pin_changed && desktop_pin_code_is_set()) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockMenuEventLock:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop);
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consumed = true;
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break;
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case DesktopLockMenuEventDummyModeOn:
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desktop_set_dummy_mode_state(desktop, true);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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case DesktopLockMenuEventDummyModeOff:
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desktop_set_dummy_mode_state(desktop, false);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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case DesktopLockMenuEventStealthModeOn:
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desktop_set_stealth_mode_state(desktop, true);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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case DesktopLockMenuEventStealthModeOff:
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desktop_set_stealth_mode_state(desktop, false);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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default:
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break;
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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}
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return consumed;
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}
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void desktop_scene_lock_menu_on_exit(void* context) {
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UNUSED(context);
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}
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