mirror of
https://github.com/flipperdevices/flipperzero-firmware.git
synced 2025-12-12 04:41:26 +04:00
* Storage: drop internal storage
* Storage: rollback some unnecessary changes
* Storage: rollback some unnecessary changes part 2
* Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used.
* Storage: do not return storage if it is not ready
* Save PIN code to RTC, update settings
* Simplify the code, clean up includes
* Rearrange some code
* apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS
* Load Desktop settings automatically
* Redirect /any to /ext
* Abolish storage_move_to_sd app
* Remove as many mentions of ANY_PATH as possible
* Fix desktop settings wrongly not loading
* Improve desktop settings handling and strings
* Load BLE settings and keys automatically
* Improve BLE configuration procedure
* Do not load bluetooth keys twice if they were already loaded
* Load dolphin state automatically
* Fix merge artifact
* Load notification settings automatically
* Update desktop settings strings
* Load expansion settings automatically
* Do not use thread signals to reload desktop settings
* Load region data automatically, separate to its own hook
* Improve ble behaviour with no keys
* Fix Dolphin state not resetting correctly
* Add a status check
* Make Desktop save its own settings
* Check result when taking and releasing mutex
* Improve default thread signal handling in FuriEventLoop
* Make bt service in charge of saving settings, add settings api
* Fix a deadlock due to timer thread not receiving time
* Lock core2 when reinitialising bt
* Update clang-format
* Revert "Update clang-format"
This reverts commit d61295ac06.
* Format sources with clang-format
* Revert old stack size for desktop settings
* Allocate big struct dynamically
* Simplify PIN comparison
* Save pointer to storage in Desktop object
* Fix region provisioning for hardware regions
* Remove stale TODO + siimplify code
* Clean up region.c
* Use sizeof instead of macro define
* Limit PIN length to 10 for consistency
* Emit a warning upon usage of /any
* Add delay after finding flipper
* Remove unnecessary delay
* Remove all mentions of STORAGE_INT_ON_LFS
* Remove littlefs and internal storage
* Remove all possible LittleFS mentions
* Fix browser tab in Archive
* Ble: fix connection interval explanation
* Bump API Symbols
* BLE: Update comments interval connection comments
* Storage: clear FuriHalRtcFlagStorageFormatInternal if set
---------
Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
174 lines
6.8 KiB
C
174 lines
6.8 KiB
C
#include <furi.h>
|
|
#include <furi_hal.h>
|
|
#include <gui/scene_manager.h>
|
|
#include <gui/view_stack.h>
|
|
#include <stdint.h>
|
|
#include <notification/notification.h>
|
|
#include <notification/notification_messages.h>
|
|
|
|
#include "../desktop.h"
|
|
#include "../desktop_i.h"
|
|
#include "../views/desktop_events.h"
|
|
#include "../views/desktop_view_pin_input.h"
|
|
#include "../helpers/pin_code.h"
|
|
#include "desktop_scene.h"
|
|
|
|
#define WRONG_PIN_HEADER_TIMEOUT 3000
|
|
#define INPUT_PIN_VIEW_TIMEOUT 15000
|
|
|
|
typedef struct {
|
|
FuriTimer* timer;
|
|
FuriString* enter_pin_string;
|
|
} DesktopScenePinInputState;
|
|
|
|
static void desktop_scene_locked_light_red(bool value) {
|
|
NotificationApp* app = furi_record_open(RECORD_NOTIFICATION);
|
|
if(value) {
|
|
notification_message(app, &sequence_set_only_red_255);
|
|
} else {
|
|
notification_message(app, &sequence_reset_red);
|
|
}
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
}
|
|
|
|
static void desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, uint32_t new_period) {
|
|
furi_assert(desktop);
|
|
|
|
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
|
desktop->scene_manager, DesktopScenePinInput);
|
|
furi_assert(state);
|
|
if(enable) {
|
|
furi_timer_start(state->timer, new_period);
|
|
} else {
|
|
furi_timer_stop(state->timer);
|
|
}
|
|
}
|
|
|
|
static void desktop_scene_pin_input_back_callback(void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
|
|
}
|
|
|
|
static void desktop_scene_pin_input_done_callback(const DesktopPinCode* pin_code, void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
if(desktop_pin_code_check(pin_code)) {
|
|
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
|
|
|
|
} else {
|
|
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
|
|
furi_hal_rtc_set_pin_fails(pin_fails + 1);
|
|
view_dispatcher_send_custom_event(
|
|
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
|
|
}
|
|
}
|
|
|
|
static void desktop_scene_pin_input_timer_callback(void* context) {
|
|
Desktop* desktop = context;
|
|
|
|
view_dispatcher_send_custom_event(
|
|
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
|
|
}
|
|
|
|
static void
|
|
desktop_scene_pin_input_update_wrong_count(DesktopScenePinInputState* state, Desktop* desktop) {
|
|
uint32_t attempts = furi_hal_rtc_get_pin_fails();
|
|
if(attempts > 0) {
|
|
furi_string_printf(state->enter_pin_string, "Wrong Attempts: %lu", attempts);
|
|
desktop_view_pin_input_set_label_tertiary(
|
|
desktop->pin_input_view, 64, 60, furi_string_get_cstr(state->enter_pin_string));
|
|
} else {
|
|
desktop_view_pin_input_set_label_tertiary(desktop->pin_input_view, 64, 60, NULL);
|
|
}
|
|
}
|
|
|
|
void desktop_scene_pin_input_on_enter(void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
|
|
desktop_view_pin_input_set_back_callback(
|
|
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
|
desktop_view_pin_input_set_timeout_callback(
|
|
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
|
desktop_view_pin_input_set_done_callback(
|
|
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
|
|
|
|
DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
|
|
state->enter_pin_string = furi_string_alloc();
|
|
state->timer =
|
|
furi_timer_alloc(desktop_scene_pin_input_timer_callback, FuriTimerTypeOnce, desktop);
|
|
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
|
|
|
|
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
|
|
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
|
|
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
|
|
desktop_scene_pin_input_update_wrong_count(state, desktop);
|
|
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
|
|
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
|
|
|
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
|
|
}
|
|
|
|
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
bool consumed = false;
|
|
uint32_t pin_timeout = 0;
|
|
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
|
desktop->scene_manager, DesktopScenePinInput);
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
switch(event.event) {
|
|
case DesktopPinInputEventUnlockFailed:
|
|
pin_timeout = desktop_pin_lock_get_fail_timeout();
|
|
if(pin_timeout > 0) {
|
|
desktop_pin_lock_error_notify();
|
|
scene_manager_set_scene_state(
|
|
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
|
|
} else {
|
|
desktop_scene_locked_light_red(true);
|
|
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
|
desktop_view_pin_input_set_label_secondary(
|
|
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
|
|
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
|
|
desktop_scene_pin_input_update_wrong_count(state, desktop);
|
|
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
|
}
|
|
consumed = true;
|
|
break;
|
|
case DesktopPinInputEventResetWrongPinLabel:
|
|
desktop_scene_locked_light_red(false);
|
|
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
|
desktop_view_pin_input_set_label_secondary(
|
|
desktop->pin_input_view, 44, 25, "Enter PIN:");
|
|
desktop_scene_pin_input_update_wrong_count(state, desktop);
|
|
consumed = true;
|
|
break;
|
|
case DesktopPinInputEventUnlocked:
|
|
case DesktopGlobalApiUnlock:
|
|
desktop_unlock(desktop);
|
|
consumed = true;
|
|
break;
|
|
case DesktopPinInputEventBack:
|
|
scene_manager_search_and_switch_to_previous_scene(
|
|
desktop->scene_manager, DesktopSceneLocked);
|
|
notification_message(desktop->notification, &sequence_display_backlight_off);
|
|
consumed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void desktop_scene_pin_input_on_exit(void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
desktop_scene_locked_light_red(false);
|
|
|
|
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
|
desktop->scene_manager, DesktopScenePinInput);
|
|
|
|
furi_timer_free(state->timer);
|
|
furi_string_free(state->enter_pin_string);
|
|
free(state);
|
|
}
|