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https://github.com/flipperdevices/flipperzero-firmware.git
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* Separate expansion control and worker threads * Add edge case checks * Reduce expansion control thread stack size, add comments * Fix crash when disabling expansion modules * Show a different RPC icon for expansion modules * Restore expansion interrupt on changing logging settings * Improve responsiveness in heavy games at the expense of dropped frames * Improve furi_hal_serial API * Fix a typo * Remove too optimistic furi_check, replace with condition * Fix premature RX interrupt during serial configuration * Disable expansion interrupt if the handle was acquired * Do not use a timer callback Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.slideshow- One-time slideshows for desktop