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parkan-playground/MshLib/Msh0x15.cs
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using System.Buffers.Binary;
using NResLib;
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namespace MshLib;
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/// <summary>
/// MSH-компонент 0x15: terrain-таблица треугольников
/// </summary>
public static class Msh0x15
{
public static List<TerrainTriangle> ReadComponent(
FileStream mshFs, NResArchive archive)
{
var entry = archive.Files.FirstOrDefault(x => x.FileType == "15 00 00 00");
if (entry is null)
{
throw new Exception("Archive doesn't contain file (15)");
}
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if (entry.ElementSize != 0x1C)
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{
throw new Exception("Terrain triangle component (0x15) element size is not 28");
}
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if (entry.FileLength % entry.ElementSize != 0x0)
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{
throw new Exception("Terrain triangle component (0x15) payload size is not divisible by element size");
}
var data = new byte[entry.FileLength];
mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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mshFs.ReadExactly(data, 0x0, data.Length);
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var elementBytes = data.Chunk(0x1C);
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var elements = elementBytes.Select(x => new TerrainTriangle(
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Flags: (TerrainTriangleFlags)BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x0)),
MaterialData: BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x4)),
Vertex1Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x8)),
Vertex2Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xA)),
Vertex3Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xC)),
Neighbor0: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x0E)),
Neighbor1: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x10)),
Neighbor2: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x12)),
NormalX: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x14)),
NormalY: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x16)),
NormalZ: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x18)),
PackedEdgeOrSelector: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x1A))))
.ToList();
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return elements;
}
/// <summary>Terrain-треугольник 0x15 (length = 0x1C)</summary>
/// <param name="Flags">[0x00..0x04] Флаги треугольника для terrain path</param>
/// <param name="MaterialData">[0x04..0x08] Данные материала terrain</param>
/// <param name="Vertex1Index">[0x08..0x0A] Индекс первой вершины в position stream Msh0x03</param>
/// <param name="Vertex2Index">[0x0A..0x0C] Индекс второй вершины в position stream Msh0x03</param>
/// <param name="Vertex3Index">[0x0C..0x0E] Индекс третьей вершины в position stream Msh0x03</param>
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/// <param name="Neighbor0">[0x0E..0x10] Сосед 0</param>
/// <param name="Neighbor1">[0x10..0x12] Сосед 1</param>
/// <param name="Neighbor2">[0x12..0x14] Сосед 2</param>
/// <param name="NormalX">[0x14..0x16] Направление нормали</param>
/// <param name="NormalY">[0x16..0x18] Направление нормали</param>
/// <param name="NormalZ">[0x18..0x1A] Направление нормали</param>
/// <param name="PackedEdgeOrSelector">[0x1A..0x1C] TODO</param>
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public readonly record struct TerrainTriangle(
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TerrainTriangleFlags Flags,
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uint MaterialData,
ushort Vertex1Index,
ushort Vertex2Index,
ushort Vertex3Index,
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ushort Neighbor0,
ushort Neighbor1,
ushort Neighbor2,
ushort NormalX,
ushort NormalY,
ushort NormalZ,
ushort PackedEdgeOrSelector);
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}
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public enum TerrainTriangleFlags : uint
{
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MSH15_FLAG_REFLECTIVE_SURFACE = 0x20000,
MSH15_FLAG_HAS_MICROTEXTURE = 0x400,
MSH15_FLAG_DISABLE_BACKFACE_TEST = 0x8
}