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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-12-12 01:31:20 +04:00

Hack .msh

This commit is contained in:
bird_egop
2025-08-31 01:07:24 +03:00
parent fca052365f
commit 055694a4b4
8 changed files with 284 additions and 178 deletions

View File

@@ -1,4 +1,5 @@
using System.Buffers.Binary;
using System.Buffers.Binary;
using System.Globalization;
using System.Text;
using Common;
using NResLib;
@@ -19,11 +20,17 @@ public class MshConverter
var component0A = Msh0A.ReadComponent(mshFs, mshNres);
var component07 = Msh07.ReadComponent(mshFs, mshNres);
var component0D = Msh0D.ReadComponent(mshFs, mshNres);
// Triangle Vertex Indices
var component06 = Msh06.ReadComponent(mshFs, mshNres);
var component03 = Read03Component(mshFs, mshNres);
// vertices
var component03 = Msh03.ReadComponent(mshFs, mshNres);
_ = 5;
// --- Write OBJ ---
using var sw = new StreamWriter("test.obj", false, Encoding.UTF8);
using var sw = new StreamWriter("test.obj", false, new UTF8Encoding(false));
foreach (var v in component03)
sw.WriteLine($"v {v.X:F8} {v.Y:F8} {v.Z:F8}");
@@ -31,79 +38,168 @@ public class MshConverter
var vertices = new List<Vector3>();
var faces = new List<(int, int, int)>(); // store indices into vertices list
// 01 - это части меша (Piece)
for (var pieceIndex = 0; pieceIndex < component01.Elements.Count; pieceIndex++)
{
var piece = component01.Elements[pieceIndex];
var state = (piece.State00 == 0xffff) ? 0 : piece.State00;
var piece01 = component01.Elements[pieceIndex];
// var state = (piece.State00 == 0xffff) ? 0 : piece.State00;
var mesh02Element = component02.Elements[state];
int indexInto07 = mesh02Element.StartIndexIn07;
var element0Dstart = mesh02Element.StartOffsetIn0d;
var element0Dcount = mesh02Element.ByteLengthIn0D;
Console.WriteLine($"Started piece {pieceIndex}. State={state}. 0D start={element0Dstart}, count={element0Dcount}");
for (var comp0Dindex = 0; comp0Dindex < element0Dcount; comp0Dindex++)
for (var lodIndex = 0; lodIndex < piece01.Lod.Length; lodIndex++)
{
var element0D = component0D[element0Dstart + comp0Dindex];
var indexInto03 = element0D.IndexInto03;
var indexInto06 = element0D.IndexInto06;
var count = (uint)element0D.number_of_triangles;
// Convert IndexInto06 to ushort array index (3 ushorts per triangle)
Console.WriteLine(
$"Processing 0D element[{element0Dstart + comp0Dindex}]. IndexInto03={indexInto03}, IndexInto06={indexInto06}. Number of triangles={count}");
if (count != 0)
var lod = piece01.Lod[lodIndex];
if (lod == 0xffff)
{
sw.WriteLine($"o piece_{pieceIndex++}_of_mesh_{comp0Dindex}");
if (count % 3 != 0)
Console.WriteLine($"Piece {pieceIndex} has lod -1 at {lodIndex}. Skipping");
continue;
}
sw.WriteLine($"o piece_{pieceIndex}_lod_{lodIndex}");
// 02 - Submesh
var part02 = component02.Elements[lod];
int indexInto07 = part02.StartIndexIn07;
var element0Dstart = part02.StartOffsetIn0d;
var element0Dcount = part02.ByteLengthIn0D;
// Console.WriteLine($"Started piece {pieceIndex}. LOD={lod}. 0D start={element0Dstart}, count={element0Dcount}");
for (var comp0Dindex = 0; comp0Dindex < element0Dcount; comp0Dindex++)
{
var element0D = component0D[element0Dstart + comp0Dindex];
var indexInto03 = element0D.IndexInto03;
var indexInto06 = element0D.IndexInto06; // indices
uint maxIndex = element0D.CountOf03;
uint indicesCount = element0D.CountOf06;
// Convert IndexInto06 to ushort array index (3 ushorts per triangle)
// Console.WriteLine($"Processing 0D element[{element0Dstart + comp0Dindex}]. IndexInto03={indexInto03}, IndexInto06={indexInto06}. Number of triangles={indicesCount}");
if (indicesCount != 0)
{
Console.WriteLine("Number of triangles is not multiple of 3");
// sw.WriteLine($"o piece_{pieceIndex}_of_mesh_{comp0Dindex}");
for (int ind = 0; ind < indicesCount; ind += 3)
{
// Each triangle uses 3 consecutive ushorts in component06
// sw.WriteLine($"o piece_{pieceIndex}_of_mesh_{comp0Dindex}_tri_{ind}");
var comp07 = component07[indexInto07];
var i1 = indexInto03 + component06[indexInto06];
var i2 = indexInto03 + component06[indexInto06 + 1];
var i3 = indexInto03 + component06[indexInto06 + 2];
var v1 = component03[i1];
var v2 = component03[i2];
var v3 = component03[i3];
sw.WriteLine($"f {i1 + 1} {i2 + 1} {i3 + 1}");
// push vertices to global list
vertices.Add(v1);
vertices.Add(v2);
vertices.Add(v3);
int baseIndex = vertices.Count;
// record face (OBJ is 1-based indexing!)
faces.Add((baseIndex - 2, baseIndex - 1, baseIndex));
indexInto07++;
indexInto06 += 3; // step by 3 since each triangle uses 3 ushorts
}
_ = 5;
}
count = (count + 2) / 3; // number of triangles
for (int tri = 0; tri < count; tri++)
{
// Each triangle uses 3 consecutive ushorts in component06
var comp07 = component07[indexInto07];
var i1 = indexInto03 + component06[indexInto06];
var i2 = indexInto03 + component06[indexInto06 + 1];
var i3 = indexInto03 + component06[indexInto06 + 2];
var v1 = component03[i1];
var v2 = component03[i2];
var v3 = component03[i3];
sw.WriteLine($"f {i1 + 1} {i2 + 1} {i3 + 1}");
// push vertices to global list
vertices.Add(v1);
vertices.Add(v2);
vertices.Add(v3);
int baseIndex = vertices.Count;
// record face (OBJ is 1-based indexing!)
faces.Add((baseIndex - 2, baseIndex - 1, baseIndex));
indexInto07++;
indexInto06 += 3; // step by 3 since each triangle uses 3 ushorts
}
_ = 5;
}
}
}
}
public void Convert2(string mshPath)
{
var mshNresResult = NResParser.ReadFile(mshPath);
var mshNres = mshNresResult.Archive!;
using var mshFs = new FileStream(mshPath, FileMode.Open, FileAccess.Read, FileShare.Read);
var component01 = Msh01.ReadComponent(mshFs, mshNres);
var component02 = Msh02.ReadComponent(mshFs, mshNres);
var component0A = Msh0A.ReadComponent(mshFs, mshNres);
var component07 = Msh07.ReadComponent(mshFs, mshNres);
var component0D = Msh0D.ReadComponent(mshFs, mshNres);
// Triangle Vertex Indices
var component06 = Msh06.ReadComponent(mshFs, mshNres);
// vertices
var component03 = Msh03.ReadComponent(mshFs, mshNres);
var csv06 = new StreamWriter("06.csv", false, Encoding.UTF8);
for (var i = 0; i < component06.Count; i += 3)
{
// csv06.WriteLine($"{component06[i]}");
csv06.WriteLine($"{component06[i]}, {component06[i + 1]}, {component06[i + 2]}");
}
csv06.Dispose();
var csv03 = new StreamWriter("03.obj", false, Encoding.UTF8);
csv03.WriteLine();
for (var i = 7525; i < component03.Count; i++)
{
// csv06.WriteLine($"{component06[i]}");
// csv03.WriteAsync($"o {i - 7525}");
csv03.WriteLine(
$"v {component03[i].X.ToString("F2", CultureInfo.InvariantCulture)} {component03[i].Y.ToString("F2", CultureInfo.InvariantCulture)} {component03[i].Z.ToString("F2", CultureInfo.InvariantCulture)}");
}
for (var i = 10485; i < component06.Count; i += 3)
{
csv03.WriteLine($"f {component06[i] + 1} {component06[i + 1] + 1} {component06[i + 2] + 1}");
}
csv03.Dispose();
// --- Write OBJ ---
using var sw = new StreamWriter("test.obj", false, Encoding.UTF8);
for (var index = 0; index < component03.Count; index++)
{
var v = component03[index];
sw.WriteLine($"v {v.X:F8} {v.Y:F8} {v.Z:F8}");
}
for (var i = 0; i < 1; i++)
{
sw.WriteLine($"o elem_0d_{i}");
var element0D = component0D[i];
Console.WriteLine($"Processing element 0D [{i}]:");
var elementsOf06 = component06
.Skip(element0D.IndexInto06)
.Take(element0D.CountOf06)
.ToList();
Console.WriteLine($"\tCount of 06: {elementsOf06.Count}, starting from {element0D.IndexInto06}");
var indexInto03 = element0D.IndexInto03;
Console.WriteLine($"\tIndexInto03: {indexInto03}");
if (elementsOf06.Count < 3)
{
throw new Exception("Less than 3 points");
}
}
}
public record Face(Vector3 P1, Vector3 P2, Vector3 P3);
public static void ExportCube(string filePath, Vector3[] points)
@@ -189,34 +285,6 @@ public class MshConverter
}
}
private static List<Vector3> Read03Component(FileStream mshFs, NResArchive mshNres)
{
var verticesFileEntry = mshNres.Files.FirstOrDefault(x => x.FileType == "03 00 00 00");
if (verticesFileEntry is null)
{
throw new Exception("Archive doesn't contain vertices file (03)");
}
if (verticesFileEntry.ElementSize != 12)
{
throw new Exception("Vertices file (03) element size is not 12");
}
var verticesFile = new byte[verticesFileEntry.ElementCount * verticesFileEntry.ElementSize];
mshFs.Seek(verticesFileEntry.OffsetInFile, SeekOrigin.Begin);
mshFs.ReadExactly(verticesFile, 0, verticesFile.Length);
var vertices = verticesFile.Chunk(12).Select(x => new Vector3(
BinaryPrimitives.ReadSingleLittleEndian(x.AsSpan(0)),
BinaryPrimitives.ReadSingleLittleEndian(x.AsSpan(4)),
BinaryPrimitives.ReadSingleLittleEndian(x.AsSpan(8))
)
).ToList();
return vertices;
}
void Export(string filePath, IEnumerable<Vector3> vertices, List<IndexedEdge> edges)
{
using (var writer = new StreamWriter(filePath))