mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2026-08-15 02:57:49 +04:00
animations and QOL
This commit is contained in:
@@ -105,6 +105,8 @@ public static class Msh0x01
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ushort FallbackKey0x08,
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ushort[] Msh02SlotIndicesByStateAndLOD)
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{
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public ushort DefaultKeyframeIndex0x08 => FallbackKey0x08;
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public ushort ResolveSlotIndex(int state, int lod = 0)
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{
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// State и LOD выбираются для конкретного узла/piece, не для всего файла сразу.
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+6
-6
@@ -5,7 +5,7 @@ namespace MshLib;
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public static class Msh0x08
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{
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public static List<AnimationDescriptor> ReadComponent(FileStream mshFs, NResArchive archive)
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public static List<MshTransformKeyframe> ReadComponent(FileStream mshFs, NResArchive archive)
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{
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var entry = archive.Files.FirstOrDefault(x => x.FileType == "08 00 00 00");
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@@ -16,11 +16,11 @@ public static class Msh0x08
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mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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var descriptors = new List<AnimationDescriptor>();
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var descriptors = new List<MshTransformKeyframe>();
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for (var i = 0; i < entry.ElementCount; i++)
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{
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descriptors.Add(new AnimationDescriptor(
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descriptors.Add(new MshTransformKeyframe(
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new Vector3(mshFs.ReadFloatLittleEndian(),
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mshFs.ReadFloatLittleEndian(),
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mshFs.ReadFloatLittleEndian()),
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@@ -36,10 +36,10 @@ public static class Msh0x08
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return descriptors;
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}
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}
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public record AnimationDescriptor(
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public record MshTransformKeyframe(
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Vector3 Position,
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float Time,
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UShortQuaternion Rotation
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);
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}
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);
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@@ -0,0 +1,53 @@
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using System.Buffers.Binary;
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using NResLib;
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namespace MshLib;
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public static class Msh0x13
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{
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public static Msh0x13Component ReadComponent(FileStream mshFs, NResArchive archive)
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{
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var entry = archive.Files.FirstOrDefault(x => x.FileType == "13 00 00 00");
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if (entry is null)
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{
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throw new Exception("Archive doesn't contain animation map component (0x13)");
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}
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if (entry.ElementSize < 2)
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{
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throw new Exception("Animation map component (0x13) element size is too small");
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}
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var data = new byte[entry.FileLength];
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mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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mshFs.ReadExactly(data, 0, data.Length);
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var elementCount = checked((int)entry.ElementCount);
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var entries = new List<MshAnimationMapEntry>(elementCount);
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var span = data.AsSpan();
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for (var i = 0; i < elementCount; i++)
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{
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var elementOffset = i * entry.ElementSize;
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entries.Add(new MshAnimationMapEntry(
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BinaryPrimitives.ReadUInt16LittleEndian(span.Slice(elementOffset, 2))));
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}
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return new Msh0x13Component(entry.ElementSize, entries)
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{
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MaxAnimationTime = entry.Magic1
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};
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}
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}
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public readonly record struct MshAnimationMapEntry(
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ushort KeyframeIndex
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);
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public sealed record Msh0x13Component(
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int ElementSize,
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List<MshAnimationMapEntry> Entries
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)
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{
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public int MaxAnimationTime { get; init; }
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}
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@@ -0,0 +1,92 @@
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using System.Numerics;
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namespace MshLib;
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public static class MshAnimationSampler
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{
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public static MshSampledPieceTransform SamplePieceAnimationAtTime(
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Msh0x01.Node node,
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IReadOnlyList<MshTransformKeyframe> keyframes,
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IReadOnlyList<MshAnimationMapEntry> animationMap,
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float sampleTime)
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{
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var defaultKeyframeIndex = node.DefaultKeyframeIndex0x08;
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if (defaultKeyframeIndex == ushort.MaxValue || defaultKeyframeIndex >= keyframes.Count)
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return MshSampledPieceTransform.Identity;
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var frameIndex = (int)MathF.Round(sampleTime - 0.5f, MidpointRounding.AwayFromZero);
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if (frameIndex < 0 ||
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node.AnimMapStart0x13 == ushort.MaxValue ||
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node.AnimMapStart0x13 + frameIndex >= animationMap.Count)
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{
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return FromKeyframe(keyframes[defaultKeyframeIndex]);
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}
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var keyframeIndex = animationMap[node.AnimMapStart0x13 + frameIndex].KeyframeIndex;
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if (keyframeIndex >= defaultKeyframeIndex ||
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keyframeIndex >= keyframes.Count ||
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keyframeIndex + 1 >= keyframes.Count)
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{
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return FromKeyframe(keyframes[defaultKeyframeIndex]);
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}
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var key0 = keyframes[keyframeIndex];
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var key1 = keyframes[keyframeIndex + 1];
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if (sampleTime == key0.Time)
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return FromKeyframe(key0);
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if (sampleTime == key1.Time)
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return FromKeyframe(key1);
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var duration = key1.Time - key0.Time;
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if (MathF.Abs(duration) < 1e-6f)
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return FromKeyframe(key0);
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var t = (sampleTime - key0.Time) / duration;
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return new MshSampledPieceTransform(
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Vector3.Lerp(ToNumericsVector3(key0.Position), ToNumericsVector3(key1.Position), t),
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Quaternion.Slerp(ToNumericsQuaternion(key0.Rotation), ToNumericsQuaternion(key1.Rotation), t));
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}
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public static Matrix4x4 ToMatrix(MshSampledPieceTransform transform)
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{
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var matrix = Matrix4x4.CreateFromQuaternion(transform.Rotation);
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matrix.Translation = transform.Position;
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return matrix;
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}
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public static MshSampledPieceTransform FromKeyframe(MshTransformKeyframe keyframe)
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{
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return new MshSampledPieceTransform(
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ToNumericsVector3(keyframe.Position),
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ToNumericsQuaternion(keyframe.Rotation));
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}
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private static Vector3 ToNumericsVector3(Common.Vector3 vector)
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{
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return new Vector3(vector.X, vector.Y, vector.Z);
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}
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private static Quaternion ToNumericsQuaternion(Common.UShortQuaternion packedQuaternion)
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{
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var q = new Quaternion(
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packedQuaternion.X / 32767f,
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packedQuaternion.Y / 32767f,
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packedQuaternion.Z / 32767f,
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packedQuaternion.W / 32767f);
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if (q.LengthSquared() < 1e-8f)
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return Quaternion.Identity;
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// MSH stores mesh-to-parent rotation; viewport composition uses the inverse.
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return Quaternion.Conjugate(Quaternion.Normalize(q));
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}
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}
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public readonly record struct MshSampledPieceTransform(
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Vector3 Position,
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Quaternion Rotation)
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{
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public static MshSampledPieceTransform Identity { get; } = new(Vector3.Zero, Quaternion.Identity);
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}
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@@ -26,6 +26,7 @@ public class App
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public ImFontPtr OpenSansFont;
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private List<IImGuiPanel> _imGuiPanels = [];
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private List<IUpdateReceiver> _updateReceivers = [];
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private Later _later = new();
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public App()
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@@ -59,6 +60,11 @@ public class App
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serviceCollection.AddSingleton(type);
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}
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foreach (var type in Utils.GetAssignableTypes<IUpdateReceiver>())
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{
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serviceCollection.AddSingleton(type);
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}
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serviceCollection.AddSingleton(openGl);
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serviceCollection.AddSingleton(window);
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@@ -79,6 +85,10 @@ public class App
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.Select(t => (serviceProvider.GetService(t) as IImGuiPanel)!)
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.ToList();
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_updateReceivers = Utils.GetAssignableTypes<IUpdateReceiver>()
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.Select(t => (serviceProvider.GetService(t) as IUpdateReceiver)!)
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.ToList();
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foreach (var type in Utils.GetAssignableTypes<ILaunchReceiver>())
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{
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var launchReceiver = serviceProvider.GetService(type) as ILaunchReceiver;
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@@ -159,6 +169,8 @@ public class App
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public void Update(double delta)
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{
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foreach (var updateReceiver in _updateReceivers)
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updateReceiver.OnUpdate((float)delta);
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}
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public void OnKeyPressed(Key key)
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@@ -2,17 +2,19 @@ using System.Numerics;
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using ImGuiNET;
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using NResUI.Abstractions;
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using NResUI.Models;
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using NResUI.Rendering.Inspection;
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using NResUI.Rendering.Import.Msh;
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using NResUI.Rendering.Materials;
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using NResUI.Rendering.Viewport;
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using NativeFileDialogSharp;
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using NResUI.Rendering.Viewport.Meshes;
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using NResUI.Rendering.Viewport.Msh;
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using Silk.NET.OpenGL;
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using Silk.NET.Windowing;
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namespace NResUI.ImGuiUI;
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public sealed class ViewportPanel : IImGuiPanel
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public sealed class ViewportPanel : IImGuiPanel, IUpdateReceiver
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{
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private readonly ViewportRenderer _renderer;
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private readonly ViewportScene _scene;
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@@ -46,6 +48,7 @@ public sealed class ViewportPanel : IImGuiPanel
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DrawSelectionStatus();
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DrawViewportToolbar();
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DrawDebugControls();
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DrawAnimationControls();
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RebuildSceneIfNeeded();
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SyncSelectionFromViewModel();
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@@ -90,6 +93,27 @@ public sealed class ViewportPanel : IImGuiPanel
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ImGui.End();
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}
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public void OnUpdate(float delta)
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{
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var document = _viewModel.Document;
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if (document?.MshModelGeometry == null)
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return;
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var state = _viewModel.RenderState;
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if (!state.AnimationPlay)
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return;
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var maxAnimationTime = GetMaxAnimationTime(document);
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if (maxAnimationTime <= 0.0f)
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return;
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state.AnimationSampleTime = WrapAnimationTime(
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state.AnimationSampleTime + delta * state.AnimationSpeed,
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maxAnimationTime);
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state.AnimationPoseMode = MshAnimationPoseMode.AnimationSample;
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ApplyCurrentAnimationPose(document);
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}
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private void DrawModelControls()
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{
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@@ -183,9 +207,34 @@ public sealed class ViewportPanel : IImGuiPanel
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_scene.ReplacePieces(pieces);
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_scene.SelectedPieceId = _viewModel.RenderState.SelectedPieceId;
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ApplyCurrentAnimationPose(document);
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_viewModel.MarkSceneRebuilt();
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}
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private void ApplyCurrentAnimationPose(MeshDocument document)
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{
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var modelGeometry = document.MshModelGeometry;
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if (modelGeometry == null)
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return;
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var renderState = _viewModel.RenderState;
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var poses = MshRestPoseBuilder.BuildPose(
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modelGeometry.Nodes,
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modelGeometry.TransformKeyframes,
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modelGeometry.AnimationMap,
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renderState.AnimationPoseMode,
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renderState.AnimationSampleTime);
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var mshToViewportTransform = Matrix4x4.CreateRotationX(-MathF.PI * 0.5f);
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foreach (var piece in _scene.Pieces)
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{
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if (piece.Id < 0 || piece.Id >= poses.Count)
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continue;
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piece.LocalTransform = poses[piece.Id].MeshSpaceTransform * mshToViewportTransform;
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}
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}
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private void SyncSelectionFromViewModel()
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{
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if (_viewModel.Document == null)
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@@ -260,6 +309,75 @@ public sealed class ViewportPanel : IImGuiPanel
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_scene.Debug.Wireframe = wireframe;
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}
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private void DrawAnimationControls()
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{
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var document = _viewModel.Document;
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var state = _viewModel.RenderState;
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ImGui.SeparatorText("Animation");
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var hasAnimationDocument = document?.MshModelGeometry != null;
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var maxAnimationTime = hasAnimationDocument ? GetMaxAnimationTime(document!) : 0.0f;
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if (!hasAnimationDocument)
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ImGui.BeginDisabled();
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if (ImGui.Button("Reset to default keyframe"))
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{
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state.AnimationPlay = false;
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state.AnimationPoseMode = MshAnimationPoseMode.DefaultKeyframe;
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if (document != null)
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ApplyCurrentAnimationPose(document);
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}
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var animationSampleTime = state.AnimationSampleTime;
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if (ImGui.SliderFloat("Anim time", ref animationSampleTime, 0.0f, maxAnimationTime))
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{
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state.AnimationSampleTime = animationSampleTime;
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state.AnimationPoseMode = MshAnimationPoseMode.AnimationSample;
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if (document != null)
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ApplyCurrentAnimationPose(document);
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}
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var play = state.AnimationPlay;
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if (ImGui.Checkbox("Play", ref play))
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{
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state.AnimationPlay = play;
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if (play)
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state.AnimationPoseMode = MshAnimationPoseMode.AnimationSample;
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else if (document != null)
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ApplyCurrentAnimationPose(document);
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}
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ImGui.SameLine();
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var speed = state.AnimationSpeed;
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if (ImGui.InputFloat("Speed", ref speed, 0.1f, 1.0f))
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state.AnimationSpeed = speed;
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if (!hasAnimationDocument)
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ImGui.EndDisabled();
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}
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private static float GetMaxAnimationTime(MeshDocument document)
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{
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var maxAnimationTime = document.MshModelGeometry?.MaxAnimationTime ?? 0;
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if (maxAnimationTime > 0)
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return maxAnimationTime;
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var keyframes = document.MshModelGeometry?.TransformKeyframes;
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return keyframes == null || keyframes.Count == 0
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? 0.0f
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: MathF.Max(0.0f, keyframes.Max(x => x.Time));
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}
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private static float WrapAnimationTime(float time, float maxAnimationTime)
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{
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if (maxAnimationTime <= 0.0f)
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return 0.0f;
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var wrapped = time % maxAnimationTime;
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return wrapped < 0.0f ? wrapped + maxAnimationTime : wrapped;
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}
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private static void DrawViewportHelpOverlay()
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{
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var drawList = ImGui.GetWindowDrawList();
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@@ -60,6 +60,9 @@ public static class MshMeshDocumentImporter
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var indices = Msh0x06.ReadComponent(fs, archive);
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var batches = Msh0x0D.ReadComponent(fs, archive);
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var animationDescriptors = Msh0x08.ReadComponent(fs, archive);
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var animationMapComponent = TryReadAnimationMap(fs, archive, warnings);
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var animationMap = animationMapComponent?.Entries ?? [];
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var maxAnimationTime = animationMapComponent?.MaxAnimationTime ?? InferMaxAnimationTime(animationDescriptors);
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var restPoses = MshRestPoseBuilder.BuildRestPose(nodes, animationDescriptors);
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var names = TryReadNames(fs, archive, warnings);
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@@ -121,7 +124,10 @@ public static class MshMeshDocumentImporter
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Normals = normals,
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Uvs = uvs,
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Indices = indices,
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Batches = batches
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Batches = batches,
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TransformKeyframes = animationDescriptors,
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AnimationMap = animationMap,
|
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MaxAnimationTime = maxAnimationTime
|
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}
|
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};
|
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}
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@@ -228,6 +234,27 @@ public static class MshMeshDocumentImporter
|
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}
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}
|
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private static Msh0x13Component? TryReadAnimationMap(FileStream fs, NResArchive archive, ICollection<string> warnings)
|
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{
|
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try
|
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{
|
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return Msh0x13.ReadComponent(fs, archive);
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}
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catch (Exception ex)
|
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{
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warnings.Add($"MSH 0x13 animation map is unavailable: {ex.Message}");
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return null;
|
||||
}
|
||||
}
|
||||
|
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private static int InferMaxAnimationTime(IReadOnlyList<MshTransformKeyframe> keyframes)
|
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{
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if (keyframes.Count == 0)
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return 0;
|
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|
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return (int)MathF.Ceiling(MathF.Max(0.0f, keyframes.Max(x => x.Time)));
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}
|
||||
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private static string ResolvePieceName(IReadOnlyList<string> names, int nodeIndex)
|
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{
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if (nodeIndex >= 0 && nodeIndex < names.Count && !string.IsNullOrWhiteSpace(names[nodeIndex]))
|
||||
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||||
@@ -4,6 +4,7 @@ using NResUI.Rendering.Inspection;
|
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using NResUI.Rendering.Materials;
|
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using NResUI.Rendering.Viewport;
|
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using NResUI.Rendering.Viewport.Meshes;
|
||||
using NResUI.Rendering.Viewport.Msh;
|
||||
using Silk.NET.OpenGL;
|
||||
|
||||
namespace NResUI.Rendering.Import.Msh;
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||||
@@ -26,18 +27,25 @@ public static class MshViewportMeshFactory
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||||
var result = new List<ViewportPiece>();
|
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var modelGeometry = document.MshModelGeometry;
|
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var mshToViewportTransform = Matrix4x4.CreateRotationX(-MathF.PI * 0.5f);
|
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var poses = MshRestPoseBuilder.BuildPose(
|
||||
modelGeometry.Nodes,
|
||||
modelGeometry.TransformKeyframes,
|
||||
modelGeometry.AnimationMap,
|
||||
renderState.AnimationPoseMode,
|
||||
renderState.AnimationSampleTime);
|
||||
|
||||
foreach (var pieceInfo in document.Pieces)
|
||||
{
|
||||
if (!renderState.IsPieceVisible(pieceInfo.Id))
|
||||
continue;
|
||||
|
||||
var pieceTransform = poses[pieceInfo.Id].MeshSpaceTransform;
|
||||
var (pieceState, pieceLod) = ResolvePieceStateLod(document, pieceInfo, renderState);
|
||||
var slotIndex = pieceInfo.ResolveSlotIndex(pieceState, pieceLod);
|
||||
if (slotIndex == ushort.MaxValue || slotIndex >= modelGeometry.GeometrySlots.Slots.Count)
|
||||
{
|
||||
if (renderState.ShowEmptyPieces)
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, mshToViewportTransform, "No geometry slot for selected state/LOD");
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, pieceTransform, mshToViewportTransform, "No geometry slot for selected state/LOD");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -45,7 +53,7 @@ public static class MshViewportMeshFactory
|
||||
if (!slot.HasBatches)
|
||||
{
|
||||
if (renderState.ShowEmptyPieces)
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, mshToViewportTransform, "Geometry slot has no batches", slotIndex);
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, pieceTransform, mshToViewportTransform, "Geometry slot has no batches", slotIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -60,7 +68,7 @@ public static class MshViewportMeshFactory
|
||||
if (meshBuildResult == null)
|
||||
{
|
||||
if (renderState.ShowEmptyPieces)
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, mshToViewportTransform, "Geometry slot produced no valid triangles", slotIndex);
|
||||
AddEmptyPieceMarker(gl, result, pieceInfo, pieceTransform, mshToViewportTransform, "Geometry slot produced no valid triangles", slotIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -68,7 +76,7 @@ public static class MshViewportMeshFactory
|
||||
id: pieceInfo.Id,
|
||||
name: pieceInfo.Name,
|
||||
meshes: meshBuildResult.Meshes,
|
||||
localTransform: pieceInfo.MeshSpaceTransform * mshToViewportTransform,
|
||||
localTransform: pieceTransform * mshToViewportTransform,
|
||||
boundsMin: meshBuildResult.BoundsMin,
|
||||
boundsMax: meshBuildResult.BoundsMax,
|
||||
debugInfo: new ViewportPieceDebugInfo
|
||||
@@ -121,6 +129,7 @@ public static class MshViewportMeshFactory
|
||||
GL gl,
|
||||
List<ViewportPiece> pieces,
|
||||
MeshPieceInfo pieceInfo,
|
||||
Matrix4x4 pieceTransform,
|
||||
Matrix4x4 mshToViewportTransform,
|
||||
string reason,
|
||||
int geometrySlotIndex = -1)
|
||||
@@ -131,7 +140,7 @@ public static class MshViewportMeshFactory
|
||||
id: pieceInfo.Id,
|
||||
name: pieceInfo.Name,
|
||||
mesh: marker,
|
||||
localTransform: pieceInfo.MeshSpaceTransform * mshToViewportTransform,
|
||||
localTransform: pieceTransform * mshToViewportTransform,
|
||||
boundsMin: new Vector3(-0.35f, -0.35f, -0.35f),
|
||||
boundsMax: new Vector3(0.35f, 0.35f, 0.35f),
|
||||
debugInfo: new ViewportPieceDebugInfo
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
namespace NResUI.Rendering.Inspection;
|
||||
|
||||
using NResUI.Rendering.Viewport.Msh;
|
||||
|
||||
/// <summary>
|
||||
/// Состояние просмотра меша. State/LOD задаются только для конкретных pieces,
|
||||
/// потому что 0x01 хранит таблицу slot indices отдельно для каждого узла.
|
||||
@@ -15,6 +17,10 @@ public sealed class MeshRenderState
|
||||
public HashSet<int> HiddenPieceIds { get; } = [];
|
||||
public Dictionary<int, int> PieceStateOverrides { get; } = [];
|
||||
public Dictionary<int, int> PieceLodOverrides { get; } = [];
|
||||
public MshAnimationPoseMode AnimationPoseMode { get; set; } = MshAnimationPoseMode.DefaultKeyframe;
|
||||
public float AnimationSampleTime { get; set; }
|
||||
public float AnimationSpeed { get; set; } = 1.0f;
|
||||
public bool AnimationPlay { get; set; }
|
||||
|
||||
public void ClearSelection()
|
||||
{
|
||||
|
||||
@@ -27,4 +27,13 @@ public sealed class MshModelGeometry
|
||||
|
||||
/// <summary>Render batches 0x0D: диапазоны индексов, material id и render flags.</summary>
|
||||
public required IReadOnlyList<Msh0x0D.Batch> Batches { get; init; }
|
||||
|
||||
/// <summary>Piece transform keyframes from MSH 0x08.</summary>
|
||||
public required IReadOnlyList<MshTransformKeyframe> TransformKeyframes { get; init; }
|
||||
|
||||
/// <summary>Animation frame to 0x08 keyframe map from MSH 0x13. Optional in some files.</summary>
|
||||
public required IReadOnlyList<MshAnimationMapEntry> AnimationMap { get; init; }
|
||||
|
||||
/// <summary>Animation frame count/window from MSH 0x13 NRes metadata.</summary>
|
||||
public required int MaxAnimationTime { get; init; }
|
||||
}
|
||||
|
||||
@@ -3,9 +3,10 @@ using NResUI.Rendering.Viewport;
|
||||
|
||||
namespace NResUI.Rendering.Viewport.Meshes;
|
||||
|
||||
public sealed class GpuMesh
|
||||
public sealed class GpuMesh : IDisposable
|
||||
{
|
||||
private readonly GL _gl;
|
||||
private bool _disposed;
|
||||
|
||||
public uint VertexArrayObject { get; }
|
||||
public uint VertexBufferObject { get; }
|
||||
@@ -34,7 +35,21 @@ public sealed class GpuMesh
|
||||
|
||||
public unsafe void Draw()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
|
||||
_gl.BindVertexArray(VertexArrayObject);
|
||||
_gl.DrawElements(PrimitiveType, IndexCount, DrawElementsType.UnsignedInt, null);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
|
||||
_gl.DeleteBuffer(ElementBufferObject);
|
||||
_gl.DeleteBuffer(VertexBufferObject);
|
||||
_gl.DeleteVertexArray(VertexArrayObject);
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,22 @@ public static class MshRestPoseBuilder
|
||||
/// Собирает bind/rest pose для pieces из fallback keyframes 0x08.
|
||||
/// Циклы и битые parent-ссылки не должны ломать viewport, поэтому такие узлы остаются с identity transform.
|
||||
/// </summary>
|
||||
public static IReadOnlyList<MshPieceRestPose> BuildRestPose(Msh0x01.Msh0x01Component nodesComponent, List<Msh0x08.AnimationDescriptor> animationDescriptors)
|
||||
public static IReadOnlyList<MshPieceRestPose> BuildRestPose(Msh0x01.Msh0x01Component nodesComponent, IReadOnlyList<MshTransformKeyframe> animationDescriptors)
|
||||
{
|
||||
return BuildPose(
|
||||
nodesComponent,
|
||||
animationDescriptors,
|
||||
[],
|
||||
MshAnimationPoseMode.DefaultKeyframe,
|
||||
0.0f);
|
||||
}
|
||||
|
||||
public static IReadOnlyList<MshPieceRestPose> BuildPose(
|
||||
Msh0x01.Msh0x01Component nodesComponent,
|
||||
IReadOnlyList<MshTransformKeyframe> animationDescriptors,
|
||||
IReadOnlyList<MshAnimationMapEntry> animationMap,
|
||||
MshAnimationPoseMode poseMode,
|
||||
float sampleTime)
|
||||
{
|
||||
var nodeList = nodesComponent.Nodes;
|
||||
var animationList = animationDescriptors;
|
||||
@@ -22,7 +37,7 @@ public static class MshRestPoseBuilder
|
||||
var state = new byte[nodeList.Count];
|
||||
|
||||
for (var nodeIndex = 0; nodeIndex < nodeList.Count; nodeIndex++)
|
||||
BuildNodePose(nodeIndex, nodeList, animationList, poses, state);
|
||||
BuildNodePose(nodeIndex, nodeList, animationList, animationMap, poses, state, poseMode, sampleTime);
|
||||
|
||||
return poses;
|
||||
}
|
||||
@@ -30,9 +45,12 @@ public static class MshRestPoseBuilder
|
||||
private static Matrix4x4 BuildNodePose(
|
||||
int nodeIndex,
|
||||
List<Msh0x01.Node> nodes,
|
||||
List<Msh0x08.AnimationDescriptor> animationDescriptors,
|
||||
IReadOnlyList<MshTransformKeyframe> animationDescriptors,
|
||||
IReadOnlyList<MshAnimationMapEntry> animationMap,
|
||||
MshPieceRestPose[] poses,
|
||||
byte[] state)
|
||||
byte[] state,
|
||||
MshAnimationPoseMode poseMode,
|
||||
float sampleTime)
|
||||
{
|
||||
if (state[nodeIndex] == 2)
|
||||
return poses[nodeIndex].MeshSpaceTransform;
|
||||
@@ -49,11 +67,10 @@ public static class MshRestPoseBuilder
|
||||
var fallbackKeyframeIndex = GetFallbackKeyframeIndex(node);
|
||||
var hasFallbackPose = fallbackKeyframeIndex >= 0 && fallbackKeyframeIndex < animationDescriptors.Count;
|
||||
|
||||
// var localTransform = Matrix4x4.Identity;
|
||||
Matrix4x4 localTransform;
|
||||
if (hasFallbackPose)
|
||||
{
|
||||
localTransform = BuildTransformFromAnimationDescriptor(animationDescriptors[fallbackKeyframeIndex]!);
|
||||
localTransform = BuildLocalTransform(node, animationDescriptors, animationMap, poseMode, sampleTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -69,7 +86,7 @@ public static class MshRestPoseBuilder
|
||||
var meshSpaceTransform = localTransform;
|
||||
if (parentIndex >= 0 && parentIndex < nodes.Count && parentIndex != nodeIndex)
|
||||
{
|
||||
var parentTransform = BuildNodePose(parentIndex, nodes, animationDescriptors, poses, state);
|
||||
var parentTransform = BuildNodePose(parentIndex, nodes, animationDescriptors, animationMap, poses, state, poseMode, sampleTime);
|
||||
meshSpaceTransform = localTransform * parentTransform;
|
||||
}
|
||||
|
||||
@@ -85,6 +102,43 @@ public static class MshRestPoseBuilder
|
||||
return meshSpaceTransform;
|
||||
}
|
||||
|
||||
private static Matrix4x4 BuildLocalTransform(
|
||||
Msh0x01.Node node,
|
||||
IReadOnlyList<MshTransformKeyframe> animationDescriptors,
|
||||
IReadOnlyList<MshAnimationMapEntry> animationMap,
|
||||
MshAnimationPoseMode poseMode,
|
||||
float sampleTime)
|
||||
{
|
||||
if (poseMode == MshAnimationPoseMode.AnimationSample)
|
||||
{
|
||||
return MshAnimationSampler.ToMatrix(MshAnimationSampler.SamplePieceAnimationAtTime(
|
||||
node,
|
||||
animationDescriptors,
|
||||
animationMap,
|
||||
sampleTime));
|
||||
}
|
||||
|
||||
return BuildTransformFromAnimationDescriptor(animationDescriptors[node.DefaultKeyframeIndex0x08]);
|
||||
}
|
||||
|
||||
private static bool IsValidSampleStream(
|
||||
Msh0x01.Node node,
|
||||
IReadOnlyList<MshTransformKeyframe> animationDescriptors,
|
||||
IReadOnlyList<MshAnimationMapEntry> animationMap,
|
||||
float sampleTime)
|
||||
{
|
||||
if (animationMap.Count == 0 || node.AnimMapStart0x13 == ushort.MaxValue)
|
||||
return false;
|
||||
|
||||
var frameIndex = (int)MathF.Round(sampleTime - 0.5f, MidpointRounding.AwayFromZero);
|
||||
if (frameIndex < 0 || node.AnimMapStart0x13 + frameIndex >= animationMap.Count)
|
||||
return false;
|
||||
|
||||
var keyframeIndex = animationMap[node.AnimMapStart0x13 + frameIndex].KeyframeIndex;
|
||||
return keyframeIndex < node.DefaultKeyframeIndex0x08 &&
|
||||
keyframeIndex + 1 < animationDescriptors.Count;
|
||||
}
|
||||
|
||||
private static int GetParentIndex(Msh0x01.Node node)
|
||||
{
|
||||
return node.ParentIndexOrLink == ushort.MaxValue ? -1 : node.ParentIndexOrLink;
|
||||
@@ -103,14 +157,9 @@ public static class MshRestPoseBuilder
|
||||
}
|
||||
}
|
||||
|
||||
private static Matrix4x4 BuildTransformFromAnimationDescriptor(Msh0x08.AnimationDescriptor descriptor)
|
||||
private static Matrix4x4 BuildTransformFromAnimationDescriptor(MshTransformKeyframe descriptor)
|
||||
{
|
||||
var position = ToSystemVector3(descriptor.Position);
|
||||
var rotation = ToSystemQuaternion(descriptor.Rotation);
|
||||
|
||||
var matrix = Matrix4x4.CreateFromQuaternion(rotation);
|
||||
matrix.Translation = position;
|
||||
return matrix;
|
||||
return MshAnimationSampler.ToMatrix(MshAnimationSampler.FromKeyframe(descriptor));
|
||||
}
|
||||
|
||||
private static Vector3 ToSystemVector3(dynamic vector)
|
||||
@@ -143,6 +192,12 @@ public static class MshRestPoseBuilder
|
||||
}
|
||||
}
|
||||
|
||||
public enum MshAnimationPoseMode
|
||||
{
|
||||
DefaultKeyframe,
|
||||
AnimationSample
|
||||
}
|
||||
|
||||
public readonly record struct MshPieceRestPose(
|
||||
int NodeIndex,
|
||||
int ParentIndex,
|
||||
|
||||
@@ -3,7 +3,7 @@ using NResUI.Rendering.Viewport.Meshes;
|
||||
|
||||
namespace NResUI.Rendering.Viewport;
|
||||
|
||||
public sealed class ViewportPiece
|
||||
public sealed class ViewportPiece : IDisposable
|
||||
{
|
||||
public int Id { get; }
|
||||
public string Name { get; }
|
||||
@@ -75,4 +75,10 @@ public sealed class ViewportPiece
|
||||
TriangleCount = 12
|
||||
});
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var mesh in Meshes)
|
||||
mesh.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,12 +39,14 @@ public sealed class ViewportScene
|
||||
|
||||
public void ClearPieces()
|
||||
{
|
||||
DisposePieces();
|
||||
_pieces.Clear();
|
||||
ClearSelection();
|
||||
}
|
||||
|
||||
public void ReplacePieces(IEnumerable<ViewportPiece> pieces)
|
||||
{
|
||||
DisposePieces();
|
||||
_pieces.Clear();
|
||||
_pieces.AddRange(pieces);
|
||||
ClearSelection();
|
||||
@@ -104,6 +106,12 @@ public sealed class ViewportScene
|
||||
return scene;
|
||||
}
|
||||
|
||||
private void DisposePieces()
|
||||
{
|
||||
foreach (var piece in _pieces)
|
||||
piece.Dispose();
|
||||
}
|
||||
|
||||
private static bool TryTransformBounds(
|
||||
Vector3 localMin,
|
||||
Vector3 localMax,
|
||||
|
||||
Reference in New Issue
Block a user