diff --git a/MeshUnpacker/MeshUnpacker.csproj b/MeshUnpacker/MeshUnpacker.csproj
deleted file mode 100644
index 7420c8c..0000000
--- a/MeshUnpacker/MeshUnpacker.csproj
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
- Exe
-
-
-
diff --git a/MeshUnpacker/Program.cs b/MeshUnpacker/Program.cs
deleted file mode 100644
index 40dac44..0000000
--- a/MeshUnpacker/Program.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-// See https://aka.ms/new-console-template for more information
-
-Console.WriteLine("Hello, World!");
-
-using var fs = new FileStream("C:\\ParkanUnpacked\\11_fr_e_brige.msh\\0_fr_e_brige.bin", FileMode.Open);
-
-byte[] buffer = new byte[38];
-
-for (int i = 0; i < 6; i++)
-{
- fs.ReadExactly(buffer);
-
- Console.WriteLine(string.Join(" ", buffer.Select(x => x.ToString("X2"))));
-}
\ No newline at end of file
diff --git a/MissionDataUnpacker/MissionDataUnpacker.csproj b/MissionDataUnpacker/MissionDataUnpacker.csproj
deleted file mode 100644
index 7420c8c..0000000
--- a/MissionDataUnpacker/MissionDataUnpacker.csproj
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
- Exe
-
-
-
diff --git a/MissionDataUnpacker/Program.cs b/MissionDataUnpacker/Program.cs
deleted file mode 100644
index 39ea3bc..0000000
--- a/MissionDataUnpacker/Program.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using System.Buffers.Binary;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using System.Text;
-
-// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Autodemo.00\\data.tma";
-// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Tutorial.01\\data.tma";
-var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.02\\data.tma";
-// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Single.01\\data.tma";
diff --git a/NLUnpacker/Program.cs b/NLUnpacker/Program.cs
index 27bda12..30517f8 100644
--- a/NLUnpacker/Program.cs
+++ b/NLUnpacker/Program.cs
@@ -1,6 +1,8 @@
using System.Buffers.Binary;
using System.Text;
+// Unfinished
+
var fileBytes = File.ReadAllBytes("C:\\Program Files (x86)\\Nikita\\Iron Strategy\\gamefont-1.rlb");
var header = fileBytes.AsSpan().Slice(0, 32);
diff --git a/ParkanPlayground.slnx b/ParkanPlayground.slnx
index ac5de6f..370f813 100644
--- a/ParkanPlayground.slnx
+++ b/ParkanPlayground.slnx
@@ -6,8 +6,6 @@
-
-
@@ -16,7 +14,5 @@
-
-
\ No newline at end of file
diff --git a/TextureDecoder/Program.cs b/TextureDecoder/Program.cs
deleted file mode 100644
index 97eba84..0000000
--- a/TextureDecoder/Program.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System.Buffers.Binary;
-using SixLabors.ImageSharp;
-using SixLabors.ImageSharp.PixelFormats;
-using TexmLib;
-
-var folder = "C:\\Projects\\CSharp\\ParkanPlayground\\ParkanPlayground\\bin\\Debug\\net8.0\\ui.lib";
-
-var files = Directory.EnumerateFiles(folder);
-
-List textureFiles = [];
-
-foreach (var file in files)
-{
- try
- {
- var fs = new FileStream(file, FileMode.Open);
-
- var parseResult = TexmParser.ReadFromStream(fs, file);
-
- textureFiles.Add(parseResult.TexmFile);
-
- Console.WriteLine($"Successfully read: {file}");
- }
- catch
- {
- Console.WriteLine($"Failed read: {file}");
- }
-}
-
-foreach (var textureFile in textureFiles)
-{
- await textureFile.WriteToFolder("unpacked");
- Console.WriteLine($"Unpacked {Path.GetFileName(textureFile.FileName)} into folder");
-}
\ No newline at end of file
diff --git a/TextureDecoder/TextureDecoder.csproj b/TextureDecoder/TextureDecoder.csproj
deleted file mode 100644
index 57fe6d0..0000000
--- a/TextureDecoder/TextureDecoder.csproj
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
- Exe
-
-
-
-
-
-
-
-
-
-
-
diff --git a/Visualisator/Program.cs b/Visualisator/Program.cs
deleted file mode 100644
index 7933aff..0000000
--- a/Visualisator/Program.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-// Configure window options
-
-using System.Buffers.Binary;
-using System.Numerics;
-using Silk.NET.OpenGL;
-using Silk.NET.Windowing;
-
-public static class Program
-{
- private static string vertexShaderSource = @"
- #version 330 core
- layout (location = 0) in vec3 aPos;
- uniform mat4 uMVP;
-
- void main()
- {
- gl_Position = uMVP * vec4(aPos, 1.0);
- gl_PointSize = 8.0;
- }
- ";
-
- private static string fragmentShaderSource = @"
- #version 330 core
- out vec4 FragColor;
-
- void main()
- {
- FragColor = vec4(1.0, 1.0, 1.0, 1.0); // White points
- }
- ";
-
-
- private static IWindow? window;
- private static GL? gl = null;
-
-
- private static uint shaderProgram = uint.MaxValue;
- private static uint vao = uint.MaxValue;
- private static uint vbo = uint.MaxValue;
- private static Matrix4x4 mvp = new Matrix4x4();
- private static float[] points = [];
-
- public static void Main(string[] args)
- {
- var path = "C:\\ParkanUnpacked\\Land.msh\\2_03 00 00 00_Land.bin";
- var bytes = File.ReadAllBytes(path);
-
- points = new float[bytes.Length / 4];
- for (int i = 0; i < bytes.Length / 4; i++)
- {
- points[i] = BinaryPrimitives.ReadSingleBigEndian(bytes.AsSpan()[(i * 4)..]);
- }
-
- var options = WindowOptions.Default;
- options.API = new GraphicsAPI(ContextAPI.OpenGL, new APIVersion(3, 3));
- options.Title = "3D Points with Silk.NET";
- window = Window.Create(options);
-
- window.Load += OnLoad;
- window.Render += OnRender;
- window.Run();
- }
-
-
- unsafe static void OnLoad()
- {
- gl = window.CreateOpenGL();
- // Compile shaders
- uint vertexShader = gl.CreateShader(ShaderType.VertexShader);
- gl.ShaderSource(vertexShader, vertexShaderSource);
- gl.CompileShader(vertexShader);
- CheckShaderCompile(vertexShader);
-
- uint fragmentShader = gl.CreateShader(ShaderType.FragmentShader);
- gl.ShaderSource(fragmentShader, fragmentShaderSource);
- gl.CompileShader(fragmentShader);
- CheckShaderCompile(fragmentShader);
-
- // Create shader program
- shaderProgram = gl.CreateProgram();
- gl.AttachShader(shaderProgram, vertexShader);
- gl.AttachShader(shaderProgram, fragmentShader);
- gl.LinkProgram(shaderProgram);
- CheckProgramLink(shaderProgram);
-
- gl.DeleteShader(vertexShader);
- gl.DeleteShader(fragmentShader);
-
- // Create VAO and VBO
- vao = gl.GenVertexArray();
- gl.BindVertexArray(vao);
-
- vbo = gl.GenBuffer();
- gl.BindBuffer(BufferTargetARB.ArrayBuffer, vbo);
- unsafe
- {
- fixed (float* ptr = points)
- {
- gl.BufferData(
- BufferTargetARB.ArrayBuffer,
- (nuint) (points.Length * sizeof(float)),
- ptr,
- BufferUsageARB.StaticDraw
- );
- }
- }
-
- gl.VertexAttribPointer(
- 0,
- 3,
- VertexAttribPointerType.Float,
- false,
- 3 * sizeof(float),
- (void*) 0
- );
- gl.EnableVertexAttribArray(0);
-
- gl.BindVertexArray(0); // Unbind VAO
-
- gl.Enable(EnableCap.DepthTest);
- }
-
- unsafe static void OnRender(double dt)
- {
- gl.ClearColor(
- 0.1f,
- 0.1f,
- 0.1f,
- 1.0f
- );
- gl.Clear((uint) (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit));
-
- // Set up MVP matrix
- Matrix4x4 view = Matrix4x4.CreateLookAt(
- new Vector3(100, 100, 40), // Camera position
- Vector3.Zero, // Look at origin
- Vector3.UnitY
- ); // Up direction
- Matrix4x4 projection = Matrix4x4.CreatePerspectiveFieldOfView(
- (float) Math.PI / 4f, // 45 degrees
- (float) window.Size.X / window.Size.Y,
- 0.1f,
- 100f
- );
- mvp = view * projection;
-
- gl.UseProgram(shaderProgram);
-
- // Set MVP matrix (transpose=true for column-major format)
- int mvpLocation = gl.GetUniformLocation(shaderProgram, "uMVP");
-
- fixed (Matrix4x4* ptr = &mvp)
- {
- gl.UniformMatrix4(
- mvpLocation,
- 1,
- true,
- (float*) ptr
- );
- }
-
- gl.BindVertexArray(vao);
- gl.DrawArrays(PrimitiveType.Points, 0, (uint) (points.Length / 3));
- }
-
- // Error checking methods
- static void CheckShaderCompile(uint shader)
- {
- gl.GetShader(shader, ShaderParameterName.CompileStatus, out int success);
- if (success == 0)
- Console.WriteLine(gl.GetShaderInfoLog(shader));
- }
-
- static void CheckProgramLink(uint program)
- {
- gl.GetProgram(program, ProgramPropertyARB.LinkStatus, out int success);
- if (success == 0)
- Console.WriteLine(gl.GetProgramInfoLog(program));
- }
-}
\ No newline at end of file
diff --git a/Visualisator/Visualisator.csproj b/Visualisator/Visualisator.csproj
deleted file mode 100644
index 17afd97..0000000
--- a/Visualisator/Visualisator.csproj
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
- Exe
- true
-
-
-
-
-
-
-
-
-
-