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docs and tiny RE
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@@ -183,6 +183,29 @@ public enum NodeFlags : ushort
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/// </summary>
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MSH01_NO_SHADOW = 0x0040,
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/// <summary>
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/// If this MSH01 flag is set, depletion/restore of this NDP slot should not
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/// participate in central-piece state updates. In practice it maps to
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/// CONTROL_NDP_REF_FLAG_NO_CENTRAL_STATE_UPDATE and probably prevents this piece
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/// from changing the "central" damage/mobility accounting.
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/// </summary>
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MSH01_NO_CENTRAL_STATE_UPDATE = 0x0100,
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/// <summary>
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/// If this MSH01 flag is set, the matching ControlNdpRef becomes fatal/critical.
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/// When that NDP slot is depleted, higher-level life logic likely treats the owning
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/// object as destroyed or forces a kill/failure path.
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/// </summary>
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MSH01_NDP_FATAL_ON_DEPLETION = 0x0200,
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/// <summary>
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/// If this MSH01 flag is set, this NDP slot derives or clamps its life ratio
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/// from the parent piece/NDP slot. It maps to
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/// CONTROL_NDP_REF_FLAG_INHERIT_PARENT_LIFE_RATIO and is likely used for
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/// child/helper damage parts that should visually follow parent damage state.
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/// </summary>
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MSH01_NDP_INHERIT_PARENT_LIFE_RATIO = 0x0400,
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/// <summary>
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/// Used during attached MSH load: if parent/root description contains "central", piece gets hidden/excluded flag.
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/// Exact semantic name still provisional.
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