material initial and pose fix

This commit is contained in:
bird_egop
2026-06-06 21:26:56 +03:00
parent 776bb9fcb3
commit 5baf3f324f
13 changed files with 536 additions and 248 deletions
@@ -0,0 +1,293 @@
using MaterialLib;
using NResLib;
using NResUI.Rendering.Viewport.OpenGL;
using Silk.NET.OpenGL;
using TexmLib;
namespace NResUI.Rendering.Viewport.Msh;
public sealed class WeaMaterialLibrary
{
private readonly Dictionary<int, ViewportMaterial> _materialsById;
private WeaMaterialLibrary(Dictionary<int, ViewportMaterial> materialsById)
{
_materialsById = materialsById;
}
public static WeaMaterialLibrary Empty { get; } = new(new Dictionary<int, ViewportMaterial>());
public ViewportMaterial? FindMaterial(int id)
{
return _materialsById.TryGetValue(id, out var material)
? material
: null;
}
public static WeaMaterialLibrary TryLoadForMsh(GL gl, string mshPath)
{
var weaPath = FindMatchingWeaPath(mshPath);
if (!File.Exists(weaPath))
return Empty;
var materialRefs = ParseMaterialRefs(weaPath);
if (materialRefs.Count == 0)
return Empty;
// TODO: Hardcoded for now
var materialLibFs = "C:\\IronStrategy\\Material.lib";
using var materialFs = new FileStream(materialLibFs, FileMode.Open, FileAccess.Read, FileShare.Read);
var parseResult = NResParser.ReadFile(materialFs);
if (parseResult.Archive == null)
return Empty;
var result = new Dictionary<int, ViewportMaterial>();
foreach (var materialRef in materialRefs)
{
var texture = TryLoadMaterialTexture(gl, materialFs, parseResult.Archive, materialRef.Name);
result[materialRef.Id] = texture != null
? new ViewportMaterial(materialRef.Name, texture.Value)
: new ViewportMaterial(materialRef.Name);
}
return new WeaMaterialLibrary(result);
}
private static string? FindMatchingWeaPath(string mshPath)
{
var directory = Path.GetDirectoryName(mshPath);
if (string.IsNullOrWhiteSpace(directory) || !Directory.Exists(directory))
return null;
var mshResourceName = GetExportedResourceNameWithoutExtension(mshPath);
var mshObjectStem = ExtractObjectStem(mshResourceName);
var candidates = Directory.EnumerateFiles(directory, "*.wea", SearchOption.TopDirectoryOnly)
.Select(path => new
{
Path = path,
ResourceName = GetExportedResourceNameWithoutExtension(path),
})
.Select(x => new
{
x.Path,
x.ResourceName,
ObjectStem = ExtractObjectStem(x.ResourceName),
})
.ToList();
// Best case: exact resource stem match after type prefix normalization.
var exact = candidates.FirstOrDefault(x => string.Equals(x.ObjectStem, mshObjectStem,
StringComparison.OrdinalIgnoreCase));
if (exact != null)
return exact.Path;
// Fallback: choose a WEA whose resource name shares the longest token prefix.
var best = candidates
.Select(x => new
{
x.Path,
Score = CommonPrefixTokenCount(
SplitResourceTokens(mshObjectStem),
SplitResourceTokens(x.ObjectStem))
})
.OrderByDescending(x => x.Score)
.FirstOrDefault();
return best?.Score > 0 ? best.Path : null;
}
private static string GetExportedResourceNameWithoutExtension(string path)
{
var name = Path.GetFileNameWithoutExtension(path);
// Exported files are usually like:
// 58_MESH_o_tur_ba_06
// 81_WEAR_o_tur_ba_02
//
// Strip numeric export prefix.
var firstUnderscore = name.IndexOf('_');
if (firstUnderscore > 0 &&
name[..firstUnderscore].All(char.IsDigit))
{
name = name[(firstUnderscore + 1)..];
}
return name;
}
private static string ExtractObjectStem(string resourceName)
{
// Normalize known resource kind prefixes.
// MESH_o_tur_ba_06 -> o_tur_ba
// WEAR_o_tur_ba_02 -> o_tur_ba
var normalized = resourceName;
foreach (var prefix in new[] { "MESH_", "WEAR_", "TEXT_", "ANIM_" })
{
if (normalized.StartsWith(prefix, StringComparison.OrdinalIgnoreCase))
{
normalized = normalized[prefix.Length..];
break;
}
}
var tokens = normalized.Split('_', StringSplitOptions.RemoveEmptyEntries);
return string.Join('_', tokens);
}
private static string[] SplitResourceTokens(string value)
{
return value.Split('_', StringSplitOptions.RemoveEmptyEntries);
}
private static int CommonPrefixTokenCount(string[] a, string[] b)
{
var count = Math.Min(a.Length, b.Length);
var result = 0;
for (var i = 0; i < count; i++)
{
if (!string.Equals(a[i], b[i], StringComparison.OrdinalIgnoreCase))
break;
result++;
}
return result;
}
private static IReadOnlyList<WeaMaterialRef> ParseMaterialRefs(string weaPath)
{
var lines = File.ReadAllLines(weaPath)
.Select(x => x.Trim())
.Where(x => x.Length != 0)
.ToList();
if (lines.Count == 0 || !int.TryParse(lines[0], out var materialCount) || materialCount <= 0)
return [];
var result = new List<WeaMaterialRef>();
for (var i = 0; i < materialCount && i + 1 < lines.Count; i++)
{
var line = lines[i + 1];
if (line.Equals("LIGHTMAPS", StringComparison.OrdinalIgnoreCase))
break;
var parts = line.Split((char[]?)null, 2,
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
if (parts.Length < 2)
continue;
if (!int.TryParse(parts[0], out var id))
continue;
result.Add(new WeaMaterialRef(id, parts[1]));
}
return result;
}
private static uint? TryLoadMaterialTexture(
GL gl, FileStream materialFs, NResArchive materialArchive, string materialName
)
{
var entry = FindMaterialEntry(materialArchive, materialName);
if (entry == null)
return null;
materialFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
var materialData = new byte[entry.FileLength];
materialFs.ReadExactly(materialData, 0, materialData.Length);
using var ms = new MemoryStream(materialData, writable: false);
var materialFile = MaterialParser.ReadFromStream(ms, materialName, entry.ElementCount, entry.Magic1);
var texture = materialFile.Stages[0].TextureName;
var textureLibFs = "C:\\IronStrategy\\Textures.lib";
using var textureFs = new FileStream(textureLibFs, FileMode.Open, FileAccess.Read, FileShare.Read);
var textureResult = NResParser.ReadFile(textureFs);
if (textureResult.Archive == null)
return 0;
var textureEntry = FindTextureEntry(textureResult.Archive, texture);
if (textureEntry is null)
{
Console.WriteLine($"Didnt find texture {texture}");
return 0;
}
textureFs.Seek(textureEntry.OffsetInFile, SeekOrigin.Begin);
var textureData = new byte[textureEntry.FileLength];
textureFs.ReadExactly(textureData, 0, textureData.Length);
using var textureMs = new MemoryStream(textureData, writable: false);
var texmResult = TexmParser.ReadFromStream(textureMs, entry.FileName);
if (texmResult.TexmFile == null)
return null;
var rgba = texmResult.TexmFile.GetRgba32BytesFromMipmap(0, out var width, out var height);
return ViewportTextureLoader.CreateRgbaTexture(gl, rgba, width, height);
}
private static ListMetadataItem? FindMaterialEntry(NResArchive materialArchive, string materialName)
{
static string Normalize(string value)
{
return value.Trim().ToLowerInvariant();
}
var normalized = Normalize(materialName);
return materialArchive.Files.FirstOrDefault(x =>
string.Equals(x.FileName, materialName, StringComparison.OrdinalIgnoreCase) ||
Normalize(x.FileName) == normalized);
}
private static ListMetadataItem? FindTextureEntry(NResArchive archive, string name)
{
static string Normalize(string value)
{
return value.Trim().ToLowerInvariant();
}
var normalized = Normalize(name);
return archive.Files.FirstOrDefault(x =>
string.Equals(x.FileName, name, StringComparison.OrdinalIgnoreCase) ||
Normalize(x.FileName) == normalized);
}
private static string? FindTexturesLib(string? startDirectory)
{
if (string.IsNullOrWhiteSpace(startDirectory))
return null;
var directory = new DirectoryInfo(startDirectory);
while (directory != null)
{
var candidate = Path.Combine(directory.FullName, "Textures.lib");
if (Directory.Exists(candidate))
return candidate;
candidate = Path.Combine(directory.FullName, "textures.lib");
if (Directory.Exists(candidate))
return candidate;
directory = directory.Parent;
}
return null;
}
private readonly record struct WeaMaterialRef(int Id, string Name);
}