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https://github.com/sampletext32/ParkanPlayground.git
synced 2026-08-15 02:57:49 +04:00
material initial and pose fix
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@@ -0,0 +1,293 @@
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using MaterialLib;
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using NResLib;
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using NResUI.Rendering.Viewport.OpenGL;
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using Silk.NET.OpenGL;
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using TexmLib;
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namespace NResUI.Rendering.Viewport.Msh;
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public sealed class WeaMaterialLibrary
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{
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private readonly Dictionary<int, ViewportMaterial> _materialsById;
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private WeaMaterialLibrary(Dictionary<int, ViewportMaterial> materialsById)
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{
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_materialsById = materialsById;
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}
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public static WeaMaterialLibrary Empty { get; } = new(new Dictionary<int, ViewportMaterial>());
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public ViewportMaterial? FindMaterial(int id)
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{
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return _materialsById.TryGetValue(id, out var material)
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? material
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: null;
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}
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public static WeaMaterialLibrary TryLoadForMsh(GL gl, string mshPath)
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{
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var weaPath = FindMatchingWeaPath(mshPath);
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if (!File.Exists(weaPath))
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return Empty;
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var materialRefs = ParseMaterialRefs(weaPath);
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if (materialRefs.Count == 0)
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return Empty;
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// TODO: Hardcoded for now
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var materialLibFs = "C:\\IronStrategy\\Material.lib";
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using var materialFs = new FileStream(materialLibFs, FileMode.Open, FileAccess.Read, FileShare.Read);
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var parseResult = NResParser.ReadFile(materialFs);
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if (parseResult.Archive == null)
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return Empty;
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var result = new Dictionary<int, ViewportMaterial>();
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foreach (var materialRef in materialRefs)
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{
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var texture = TryLoadMaterialTexture(gl, materialFs, parseResult.Archive, materialRef.Name);
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result[materialRef.Id] = texture != null
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? new ViewportMaterial(materialRef.Name, texture.Value)
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: new ViewportMaterial(materialRef.Name);
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}
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return new WeaMaterialLibrary(result);
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}
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private static string? FindMatchingWeaPath(string mshPath)
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{
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var directory = Path.GetDirectoryName(mshPath);
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if (string.IsNullOrWhiteSpace(directory) || !Directory.Exists(directory))
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return null;
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var mshResourceName = GetExportedResourceNameWithoutExtension(mshPath);
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var mshObjectStem = ExtractObjectStem(mshResourceName);
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var candidates = Directory.EnumerateFiles(directory, "*.wea", SearchOption.TopDirectoryOnly)
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.Select(path => new
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{
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Path = path,
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ResourceName = GetExportedResourceNameWithoutExtension(path),
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})
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.Select(x => new
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{
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x.Path,
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x.ResourceName,
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ObjectStem = ExtractObjectStem(x.ResourceName),
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})
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.ToList();
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// Best case: exact resource stem match after type prefix normalization.
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var exact = candidates.FirstOrDefault(x => string.Equals(x.ObjectStem, mshObjectStem,
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StringComparison.OrdinalIgnoreCase));
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if (exact != null)
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return exact.Path;
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// Fallback: choose a WEA whose resource name shares the longest token prefix.
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var best = candidates
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.Select(x => new
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{
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x.Path,
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Score = CommonPrefixTokenCount(
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SplitResourceTokens(mshObjectStem),
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SplitResourceTokens(x.ObjectStem))
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})
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.OrderByDescending(x => x.Score)
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.FirstOrDefault();
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return best?.Score > 0 ? best.Path : null;
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}
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private static string GetExportedResourceNameWithoutExtension(string path)
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{
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var name = Path.GetFileNameWithoutExtension(path);
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// Exported files are usually like:
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// 58_MESH_o_tur_ba_06
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// 81_WEAR_o_tur_ba_02
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//
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// Strip numeric export prefix.
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var firstUnderscore = name.IndexOf('_');
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if (firstUnderscore > 0 &&
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name[..firstUnderscore].All(char.IsDigit))
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{
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name = name[(firstUnderscore + 1)..];
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}
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return name;
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}
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private static string ExtractObjectStem(string resourceName)
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{
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// Normalize known resource kind prefixes.
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// MESH_o_tur_ba_06 -> o_tur_ba
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// WEAR_o_tur_ba_02 -> o_tur_ba
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var normalized = resourceName;
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foreach (var prefix in new[] { "MESH_", "WEAR_", "TEXT_", "ANIM_" })
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{
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if (normalized.StartsWith(prefix, StringComparison.OrdinalIgnoreCase))
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{
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normalized = normalized[prefix.Length..];
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break;
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}
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}
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var tokens = normalized.Split('_', StringSplitOptions.RemoveEmptyEntries);
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return string.Join('_', tokens);
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}
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private static string[] SplitResourceTokens(string value)
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{
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return value.Split('_', StringSplitOptions.RemoveEmptyEntries);
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}
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private static int CommonPrefixTokenCount(string[] a, string[] b)
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{
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var count = Math.Min(a.Length, b.Length);
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var result = 0;
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for (var i = 0; i < count; i++)
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{
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if (!string.Equals(a[i], b[i], StringComparison.OrdinalIgnoreCase))
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break;
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result++;
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}
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return result;
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}
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private static IReadOnlyList<WeaMaterialRef> ParseMaterialRefs(string weaPath)
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{
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var lines = File.ReadAllLines(weaPath)
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.Select(x => x.Trim())
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.Where(x => x.Length != 0)
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.ToList();
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if (lines.Count == 0 || !int.TryParse(lines[0], out var materialCount) || materialCount <= 0)
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return [];
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var result = new List<WeaMaterialRef>();
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for (var i = 0; i < materialCount && i + 1 < lines.Count; i++)
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{
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var line = lines[i + 1];
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if (line.Equals("LIGHTMAPS", StringComparison.OrdinalIgnoreCase))
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break;
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var parts = line.Split((char[]?)null, 2,
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StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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if (parts.Length < 2)
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continue;
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if (!int.TryParse(parts[0], out var id))
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continue;
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result.Add(new WeaMaterialRef(id, parts[1]));
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}
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return result;
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}
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private static uint? TryLoadMaterialTexture(
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GL gl, FileStream materialFs, NResArchive materialArchive, string materialName
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)
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{
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var entry = FindMaterialEntry(materialArchive, materialName);
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if (entry == null)
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return null;
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materialFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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var materialData = new byte[entry.FileLength];
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materialFs.ReadExactly(materialData, 0, materialData.Length);
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using var ms = new MemoryStream(materialData, writable: false);
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var materialFile = MaterialParser.ReadFromStream(ms, materialName, entry.ElementCount, entry.Magic1);
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var texture = materialFile.Stages[0].TextureName;
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var textureLibFs = "C:\\IronStrategy\\Textures.lib";
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using var textureFs = new FileStream(textureLibFs, FileMode.Open, FileAccess.Read, FileShare.Read);
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var textureResult = NResParser.ReadFile(textureFs);
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if (textureResult.Archive == null)
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return 0;
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var textureEntry = FindTextureEntry(textureResult.Archive, texture);
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if (textureEntry is null)
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{
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Console.WriteLine($"Didnt find texture {texture}");
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return 0;
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}
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textureFs.Seek(textureEntry.OffsetInFile, SeekOrigin.Begin);
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var textureData = new byte[textureEntry.FileLength];
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textureFs.ReadExactly(textureData, 0, textureData.Length);
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using var textureMs = new MemoryStream(textureData, writable: false);
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var texmResult = TexmParser.ReadFromStream(textureMs, entry.FileName);
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if (texmResult.TexmFile == null)
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return null;
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var rgba = texmResult.TexmFile.GetRgba32BytesFromMipmap(0, out var width, out var height);
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return ViewportTextureLoader.CreateRgbaTexture(gl, rgba, width, height);
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}
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private static ListMetadataItem? FindMaterialEntry(NResArchive materialArchive, string materialName)
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{
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static string Normalize(string value)
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{
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return value.Trim().ToLowerInvariant();
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}
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var normalized = Normalize(materialName);
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return materialArchive.Files.FirstOrDefault(x =>
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string.Equals(x.FileName, materialName, StringComparison.OrdinalIgnoreCase) ||
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Normalize(x.FileName) == normalized);
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}
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private static ListMetadataItem? FindTextureEntry(NResArchive archive, string name)
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{
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static string Normalize(string value)
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{
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return value.Trim().ToLowerInvariant();
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}
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var normalized = Normalize(name);
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return archive.Files.FirstOrDefault(x =>
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string.Equals(x.FileName, name, StringComparison.OrdinalIgnoreCase) ||
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Normalize(x.FileName) == normalized);
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}
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private static string? FindTexturesLib(string? startDirectory)
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{
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if (string.IsNullOrWhiteSpace(startDirectory))
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return null;
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var directory = new DirectoryInfo(startDirectory);
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while (directory != null)
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{
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var candidate = Path.Combine(directory.FullName, "Textures.lib");
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if (Directory.Exists(candidate))
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return candidate;
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candidate = Path.Combine(directory.FullName, "textures.lib");
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if (Directory.Exists(candidate))
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return candidate;
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directory = directory.Parent;
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}
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return null;
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}
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private readonly record struct WeaMaterialRef(int Id, string Name);
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}
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