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material initial and pose fix
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@@ -0,0 +1,35 @@
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using Silk.NET.OpenGL;
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namespace NResUI.Rendering.Viewport.OpenGL;
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public static unsafe class ViewportTextureLoader
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{
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public static uint CreateRgbaTexture(GL gl, byte[] rgba, int width, int height)
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{
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var texture = gl.GenTexture();
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gl.BindTexture(TextureTarget.Texture2D, texture);
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fixed (byte* data = rgba)
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{
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gl.TexImage2D(
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TextureTarget.Texture2D,
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0,
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InternalFormat.Rgba8,
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(uint)width,
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(uint)height,
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0,
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PixelFormat.Rgba,
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PixelType.UnsignedByte,
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data);
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}
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gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
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gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
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gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
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gl.GenerateMipmap(TextureTarget.Texture2D);
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gl.BindTexture(TextureTarget.Texture2D, 0);
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return texture;
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}
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}
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