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fix textures UV. drop leftovers. properly map material_lo.
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@@ -185,7 +185,7 @@ public sealed class MshConverter
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continue;
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}
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writer.WriteLine($"# batch {batchIndex}, material {batch.MaterialIndex}, flags {batch.Flags}");
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writer.WriteLine($"# batch {batchIndex}, material {batch.MaterialIndexLo}, flags {batch.Flags}");
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for (var i = 0; i + 2 < batch.IndexCount0x06; i += 3)
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{
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