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fix material texture name
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@@ -83,7 +83,12 @@ public static class MaterialParser
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// Texture name: 16 байт.
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// Texture name: 16 байт.
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textureNameBuffer.Clear();
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textureNameBuffer.Clear();
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fs.ReadExactly(textureNameBuffer);
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fs.ReadExactly(textureNameBuffer);
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var textureName = Encoding.ASCII.GetString(textureNameBuffer).TrimEnd('\0');
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var terminator = textureNameBuffer.IndexOf((byte)0);
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if (terminator == -1)
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{
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terminator = textureNameBuffer.Length - 1;
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}
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var textureName = Encoding.ASCII.GetString(textureNameBuffer[..terminator]);
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stages.Add(new MaterialStage(
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stages.Add(new MaterialStage(
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ambientR,
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ambientR,
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