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almost nail down the rendering
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@@ -178,7 +178,7 @@ public static class MshViewportLoader
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ref Vector3 boundsMax
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)
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{
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var vertexIndex = (uint)(vertices.Count / 6);
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var vertexIndex = (uint)(vertices.Count / 9);
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vertices.Add(position.X);
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vertices.Add(position.Y);
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