oh my god I had an enlightment

This commit is contained in:
bird_egop
2026-05-14 14:40:57 +03:00
parent aa02309f2d
commit 86d55a07e6
2 changed files with 109 additions and 18 deletions
+29 -18
View File
@@ -11,9 +11,9 @@ namespace ParkanPlayground;
public static class Msh0x01
{
public const int NormalElementSize = 0x26;
public const int LodCount = 3;
public const int GroupCount = 5;
public const int SlotCount = LodCount * GroupCount;
public const int StateCount = 3;
public const int MaxLodCount = 5;
public const int SlotCount = StateCount * MaxLodCount;
public static Msh0x01Component ReadComponent(FileStream mshFs, NResArchive archive)
{
@@ -75,7 +75,7 @@ public static class Msh0x01
ParentIndexOrLink: BinaryPrimitives.ReadUInt16LittleEndian(elementSpan.Slice(0x02, 2)),
AnimMapStart0x13: BinaryPrimitives.ReadUInt16LittleEndian(elementSpan.Slice(0x04, 2)),
FallbackKey0x08: BinaryPrimitives.ReadUInt16LittleEndian(elementSpan.Slice(0x06, 2)),
Msh02SlotIndicesByLodAndGroup: slotIndices));
Msh02SlotIndicesByStateAndLOD: slotIndices));
}
return new Msh0x01Component(entry.ElementSize, nodes);
@@ -97,7 +97,7 @@ public static class Msh0x01
/// <param name="ParentIndexOrLink">[0x02..0x04] Parent node index. 0xFFFF обычно значит root/no parent.</param>
/// <param name="AnimMapStart0x13">[0x04..0x06] Начало блока в MSH 0x13 animation map или 0xFFFF.</param>
/// <param name="FallbackKey0x08">[0x06..0x08] Fallback key / index в MSH 0x08.</param>
/// <param name="Msh02SlotIndicesByLodAndGroup">
/// <param name="Msh02SlotIndicesByStateAndLOD">
/// [0x08..0x26] Индексы geometry slot в MSH 0x02.
/// Формула: slot = lod * 5 + group. 0xFFFF значит отсутствует.
/// </param>
@@ -107,19 +107,31 @@ public static class Msh0x01
ushort ParentIndexOrLink,
ushort AnimMapStart0x13,
ushort FallbackKey0x08,
ushort[] Msh02SlotIndicesByLodAndGroup)
ushort[] Msh02SlotIndicesByStateAndLOD)
{
public bool IsRoot => ParentIndexOrLink == ushort.MaxValue;
public int ParentIndexOrMinusOne =>
ParentIndexOrLink == ushort.MaxValue ? -1 : ParentIndexOrLink;
public ushort ResolveSlotIndex(int lod, int group = 0)
public ushort ResolveSlotIndex(int state, int lod = 0)
{
var index = lod * GroupCount + group;
// MODEL_STATE_DEFAULT -1
// MODEL_STATE_REGULAR 0
// MODEL_STATE_COLLAPSED 1
// _MODEL_STATE_UNKNOWN_2 2
// LOD_LEVEL_MAX_0 0
// LOD_LEVEL_MINUS_1 1
// LOD_LEVEL_MINUS_2 2
// LOD_LEVEL_MINUS_3 3
// LOD_LEVEL_MINUS_4 4
var index = state * MaxLodCount + lod;
return index >= 0 && index < Msh02SlotIndicesByLodAndGroup.Length
? Msh02SlotIndicesByLodAndGroup[index]
return index >= 0 && index < Msh02SlotIndicesByStateAndLOD.Length
? Msh02SlotIndicesByStateAndLOD[index]
: ushort.MaxValue;
}
@@ -130,7 +142,7 @@ public static class Msh0x01
{
var count = 0;
for (var lod = 0; lod < LodCount; lod++)
for (var lod = 0; lod < StateCount; lod++)
{
if (!HasGeometrySlot(lod, group))
{
@@ -154,27 +166,26 @@ public enum NodeFlags : ushort
/// Still uncertain. In recursive bounds/intersection paths this can suppress/alter child recursion.
/// Seen as child_node.flags &amp; 0x04.
/// </summary>
UnknownSkipChild0x04 = 0x0004,
MSH01_BOUNDS_MODE0_STOP = 0x0004,
/// <summary>
/// Stops recursive traversal into children for bounds/render/intersection helpers.
/// </summary>
StopChildTraversal = 0x0010,
MSH01_STOP_CHILD_BOUNDS_TRAVERSAL = 0x0010,
/// <summary>
/// Special render-group-4 mode bit. In render group 4, selects alternate piece render mode.
/// Earlier also seen in special render/clip behavior.
/// Special lod-4 mode bit. In lod 4, selects alternate piece render mode.
/// </summary>
Group4AltRenderMode = 0x0020,
MSH01_HAS_SPECIAL_LOD_4 = 0x0020,
/// <summary>
/// Exclude from shadow / no shadow. CAniMesh tracks has_any_shadow_casting_piece when this bit is absent.
/// </summary>
NoShadow = 0x0040,
MSH01_NO_SHADOW = 0x0040,
/// <summary>
/// Used during attached MSH load: if parent/root description contains "central", piece gets hidden/excluded flag.
/// Exact semantic name still provisional.
/// </summary>
CheckParentDescriptionCentral = 0x0800,
MSH01_CHECK_PARENT_DESCRIPTION_CENTRAL = 0x0800,
}