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https://github.com/sampletext32/ParkanPlayground.git
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Refactored instruction decoder into smaller, more maintainable components using handler pattern
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281
X86Disassembler/X86/Handlers/ControlFlowHandler.cs
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281
X86Disassembler/X86/Handlers/ControlFlowHandler.cs
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namespace X86Disassembler.X86.Handlers;
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/// <summary>
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/// Handler for control flow instructions (JMP, CALL, RET, etc.)
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/// </summary>
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public class ControlFlowHandler : InstructionHandler
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{
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// Condition codes for conditional jumps
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private static readonly string[] ConditionCodes = {
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"o", "no", "b", "ae", "e", "ne", "be", "a",
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"s", "ns", "p", "np", "l", "ge", "le", "g"
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};
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/// <summary>
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/// Initializes a new instance of the ControlFlowHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public ControlFlowHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// RET instruction
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if (opcode == 0xC3 || opcode == 0xC2)
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{
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return true;
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}
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// CALL instruction
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if (opcode == 0xE8)
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{
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return true;
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}
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// JMP instructions
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if (opcode == 0xE9 || opcode == 0xEB)
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{
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return true;
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}
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// Conditional jumps
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if (opcode >= 0x70 && opcode <= 0x7F)
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{
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return true;
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}
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// INT instructions
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if (opcode == 0xCC || opcode == 0xCD)
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{
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return true;
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}
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// JECXZ instruction
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if (opcode == 0xE3)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Decodes a control flow instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic based on the opcode
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instruction.Mnemonic = OpcodeMap.GetMnemonic(opcode);
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// Handle different types of control flow instructions
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if (opcode == 0xC3) // RET
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{
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// No operands for RET
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instruction.Operands = string.Empty;
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return true;
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}
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else if (opcode == 0xC2) // RET imm16
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{
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return DecodeRETImm16(instruction);
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}
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else if (opcode == 0xE8) // CALL rel32
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{
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return DecodeCALLRel32(instruction);
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}
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else if (opcode == 0xE9) // JMP rel32
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{
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return DecodeJMPRel32(instruction);
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}
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else if (opcode == 0xEB) // JMP rel8
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{
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return DecodeJMPRel8(instruction);
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}
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else if (opcode >= 0x70 && opcode <= 0x7F) // Conditional jumps
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{
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return DecodeConditionalJump(opcode, instruction);
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}
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else if (opcode == 0xCC) // INT3
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{
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// No operands for INT3
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instruction.Operands = string.Empty;
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return true;
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}
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else if (opcode == 0xCD) // INT imm8
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{
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return DecodeINTImm8(instruction);
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}
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else if (opcode == 0xE3) // JECXZ rel8
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{
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return DecodeJECXZRel8(instruction);
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}
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return false;
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}
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/// <summary>
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/// Decodes a RET instruction with 16-bit immediate operand
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/// </summary>
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private bool DecodeRETImm16(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position + 2 > Length)
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{
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return false;
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}
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// Read the immediate value
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ushort imm16 = BitConverter.ToUInt16(CodeBuffer, position);
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Decoder.SetPosition(position + 2);
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instruction.Operands = $"0x{imm16:X4}";
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return true;
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}
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/// <summary>
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/// Decodes a CALL instruction with 32-bit relative offset
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/// </summary>
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private bool DecodeCALLRel32(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position + 4 > Length)
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{
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return false;
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}
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// Read the relative offset
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int offset = BitConverter.ToInt32(CodeBuffer, position);
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Decoder.SetPosition(position + 4);
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// Calculate the target address (relative to the next instruction)
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uint targetAddress = (uint)(position + offset);
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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/// <summary>
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/// Decodes a JMP instruction with 32-bit relative offset
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/// </summary>
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private bool DecodeJMPRel32(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position + 4 > Length)
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{
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return false;
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}
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// Read the relative offset
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int offset = BitConverter.ToInt32(CodeBuffer, position);
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Decoder.SetPosition(position + 4);
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// Calculate the target address (relative to the next instruction)
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uint targetAddress = (uint)(position + offset);
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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/// <summary>
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/// Decodes a JMP instruction with 8-bit relative offset
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/// </summary>
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private bool DecodeJMPRel8(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the relative offset
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sbyte offset = (sbyte)CodeBuffer[position];
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Decoder.SetPosition(position + 1);
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// Calculate the target address (relative to the next instruction)
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uint targetAddress = (uint)(position + offset + 1); // +1 because the offset is relative to the next instruction
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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/// <summary>
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/// Decodes a conditional jump instruction
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/// </summary>
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private bool DecodeConditionalJump(byte opcode, Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the relative offset
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sbyte offset = (sbyte)CodeBuffer[position];
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Decoder.SetPosition(position + 1);
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// Calculate the target address (relative to the next instruction)
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uint targetAddress = (uint)(position + offset + 1); // +1 because the offset is relative to the next instruction
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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/// <summary>
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/// Decodes an INT instruction with 8-bit immediate operand
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/// </summary>
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private bool DecodeINTImm8(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the immediate value
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byte imm8 = CodeBuffer[position];
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Decoder.SetPosition(position + 1);
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instruction.Operands = $"0x{imm8:X2}";
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return true;
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}
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/// <summary>
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/// Decodes a JECXZ instruction with 8-bit relative offset
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/// </summary>
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private bool DecodeJECXZRel8(Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the relative offset
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sbyte offset = (sbyte)CodeBuffer[position];
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Decoder.SetPosition(position + 1);
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// Calculate the target address (relative to the next instruction)
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uint targetAddress = (uint)(position + offset + 1); // +1 because the offset is relative to the next instruction
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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}
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