using System.Buffers.Binary; using NResLib; namespace ParkanPlayground; /// /// MSH-компонент 0x01: таблица узлов модели. /// /// У ландшафта magic1 - grid_x_count public static class Msh0x01 { public static Msh0x01Component ReadComponent(FileStream mshFs, NResArchive archive) { var entry = archive.Files.FirstOrDefault(x => x.FileType == "01 00 00 00"); if (entry is null) { throw new Exception("Archive doesn't contain node table component (0x01)"); } if (entry.ElementSize <= 0) { throw new Exception("Node table component (0x01) has invalid element size"); } if (entry.FileLength % entry.ElementSize != 0) { throw new Exception("Node table component (0x01) payload size is not divisible by element size"); } var elementCount = entry.FileLength / entry.ElementSize; var data = new byte[entry.FileLength]; mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin); mshFs.ReadExactly(data, 0, data.Length); var dataSpan = data.AsSpan(); var elements = new List(elementCount); for (var i = 0; i < elementCount; i++) { var baseOffset = i * entry.ElementSize; var rawBytes = dataSpan.Slice(baseOffset, entry.ElementSize).ToArray(); var slots = new ushort[15]; Array.Fill(slots, ushort.MaxValue); var slotWords = Math.Min(slots.Length, Math.Max(0, (entry.ElementSize - 8) / 2)); for (var slotIndex = 0; slotIndex < slotWords; slotIndex++) { slots[slotIndex] = BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 8 + slotIndex * 2)); } elements.Add(new Node( rawBytes, (NodeFlags)BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset)), BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 2)), BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 4)), BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 6)), slots)); } return new Msh0x01Component(elements); } /// Результат чтения MSH-компонента 0x01. /// Узлы компонента 0x01. public record Msh0x01Component(List Elements); /// Узел 0x01. /// Сырые байты узла (length = attr3). Нужны для copy-through редких вариантов, например attr3 = 24. /// [0x00..0x02] Флаги узла /// [0x02..0x04] Индекс родителя или связанного узла /// [0x04..0x06] Начало блока в карте анимации Msh0x13 или 0xFFFF /// [0x06..0x08] Индекс fallback-ключа в пуле ключей Msh0x08 /// [0x08..0x26] Индексы slot в Msh0x02 по формуле lod * 5 + group public record Node( byte[] RawBytes, NodeFlags Flags, ushort ParentOrLink_possibly_0x02_index, ushort AnimMapStart, ushort FallbackKey, ushort[] Msh02SlotIndicesByLodAndGroupSlotIndex) { public ushort ResolveSlotIndex(int lod, int group = 0) { var index = lod * 5 + group; return index >= 0 && index < Msh02SlotIndicesByLodAndGroupSlotIndex.Length ? Msh02SlotIndicesByLodAndGroupSlotIndex[index] : ushort.MaxValue; } } } public enum NodeFlags : ushort { // very uncertain MSH01_NODE_FLAG_UNKNOWN_SKIP_RECURSE_0x04 = 0x4, MSH01_NODE_FLAG_STOP_CHILD_TRAVERSAL = 0x10, MSH01_NODE_FLAG_NO_SHADOW = 0x40 }